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Adrian Mile
Biography: Adrian
Miles is a teacher and researcher of hypermedia theory and
practice. He\'s been doing that fulltime since 1995, and during
this time has developed and published numerous essays, hypermedia
essays, and web based resources and projects. He is currently
employed by RMIT Media Studies, in Melbourne, Australia, and
InterMedia UiB, in Bergen, Norway.
e-mail: adrian.miles@uib.no
Country: Australia/Norway
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Title: Video Blog:
Vog
http://hypertext.rmit.edu.au/vog/
Synopsis: video
blog: vog is an attempt to take the new writing form of blogging
and applying it to interactive video. this means it ought
to work on existing networks, with existing hardware, and
that video content is to respond to the user in much the same
way that users assume there to be links on a html page.
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Aleksandra Globokar
& Jaka Zeleznikar
Biography: Aleksandra
Globokar is an architect and her interests are split between real
and virtual. In reality she\'s interested in interior design working
as an interior decorator.
In virtuality she\'s interested in new architectural theory, dealing
mostly with VRML landscapes and investigating the architecture in
virtual space.
Sice 1999 she realised several projects mostly combining the architecture
and possibilities of internet and virtual enviroment.
Besides ASCII-TECTURE
and CYBERVILLA, she relised one smaller project CYBER-NEOLITHIC
E-CARDS and together with Jaka Zeleznikar the on-line project MANTA.
Taking part at several
festivals, workshops and exhibitions; VRML-ART 2000 (USA), \"theLOUNGE\"
workshop at Net Condition exhibition of ZKM DE), CYNETart 2000 (DE),
\"EMAF 01\", European Media Art Festival (DE), Media Forum
2001 (RU), JAVAMUSEUM (DE), FILE 2001 (BR) ...
Jaka Zeleznikar, born
in 1971 in Ljubljana, Slovenia.
Frequently participate on international festivals of new media art.
Exhibits internationally.
Venues of festivals/exhibitions include: Museum of Modern Art,
Ljubljana, Slovenia. National Museum of Slovenia, Ljubljana, Slovenia
and ZKM, Karlsruhe, Germany.
e-mail:
jaka@jaka.org
Country: Slovenia
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Title: Manta
http://www.jaka.org/2000/manta/
Synopsis: Hart of the
project is local, Manta search engine. There are no links between
different contents of manta. User can never know how much (multimedia)
content there is in Manta or what the structure and relationships
betven content is. It's up to user to explore the dream like narative
about the see and the island with the Manta search engine. Some
parts of manta are very hard to find.
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Andreas Schimanski,
Angelika Middendorf & Norma Jeane
Biography: Not Submitted
e-mail: mail@schimanski.net
Country: Germany, Italy, USA
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Title: LOGO-N
http://www.schimanski.net/logo-n/index.html
Synopsis: LOGO-N
Logos are cultural codes. They pretend to express clear values and
propose possible identities. Within this project Logos are
dematerialized, as well as companies create them to dematerialize
products and work. The viewer, starting from a \"cloud of pixels\",
can decide to go through the surface back to the multidimensional
reality that lies behind.
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Andy Cox
Biography: Together We
Can Defeat Capitalism raises questions about early 21st Century
capitalism and has some fun too.
e-mail: andycox@twcdc.com
Country: UK/US
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Title: Citibank
Global Domination
http://www.citibank-clobal-domination.com
Synopsis: Clone of Citibank's
web site, produced in collaboration with the Rain Forest Action
Network's Global Day of Action against Citibank. The site is fully
operative (users can open real Citibank accounts, etc), but hidden
links take users to information about Citibank\'s funding of projects
that destroy the environment, predatory lending, money laundering,
etc. The site was covered by the New York Times, Financial Section.
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Annie Pui Ling Lok
& Michael Szpakowski
Biography: Annie- visual artist, dancer, choreographer.
Mike- 24 years as a composer
,educator and recently,multimedia artist.
e-mail: mikeandannie@somedancersandmusicians.com
Country: UK
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Title: \'paintingXnumbers\'
http://www.somedancersandmusicians.com/numbers.htm
Synopsis: \'paintingXnumbers\'
was commissioned by epping forest arts
uk as a pilot project combining digital and community arts.
Annie and Mike worked with four young people from the London area
to create four digital \'portraits\' ,half way between portrait
and self portrait.
The piece is unapologetically traditional in that it attempts to
use digital /web technology to create a humanisitic piece of work
celebrating the lives of four ordinary people.
Nevertheless it also makes use of the technology to do things previously
impossible- the two pieces called \'opera\' feature generative pieces
of music which are never identical on two listenings.
They also feature stuff about Leyton Orient football club , a first
in net art circles.
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Antonio Mendoza
Biography: Antonio Mendoza,
the son of Cuban exiles, was born in Miami, Florida. He was raised
in Madrid, Spain. In 1983 he received a degree in Semiotics from
Brown University. In the fall of that year he moved to Los Angeles
where he hoped to land a job in the film industry. Instead, he landed
on a friend\'s couch and decided that a career as an artist was
more his calling. Eighteen years later, he still lives in L.A. with
his wife, two children and five working computers.
His art work ranges from
classically inspired oil paintings to digital collages, lenticular
images, video projections and interactive web pages. He has shown
his digital and analog work in galleries in galleries and museums
in Los Angels, San Diego, New York, Las Vegas, Houston, Zurich,
Frankfurt, Sao Paulo, Seville and Madrid. His work has been reviewed
by Artforum, New York Post, Glue, Wired, Axcess Magazine, Newsweek,
Los Angeles Times, and several other cyber magazines.
e-mail: elvision@mayhem.net
Country: USA
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Title: www.subculture.com
http:// www.subculture.com
Synopsis: www.subculture.com
is like the autistic web paradise, full of information but stuck
in annoyingly repetitive patterns. it\'s alternatively simple and
complicated, discouraging and enticing, enchanting and annoying,
beautiful and ugly, pointless and meaningful, organized and chaotic.
Some pages are like epileptic web seizures: loud, retinal and disturbing,
with data behaving in ways it shouldn't be behaving. Others spew
out recycled sexual iconography like the surrealist collage machine.
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Armelle Aulestia
Biography: Armelle Aulestia
is an artist living and working in Paris.
Current works: digital video, photography, net art.
e-mail: armelle@aulestia.net
Country: France
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Title: Enregistrer1
http://www.aulestia.net/enregistrer1
Synopsis: This piece
functions on the rhythmic alternation of that which appears and
that which diseappears.
An object, and a voice whispering uncertain words, dissolve into
each other or superimpose onto each other in an imprecise way, in
an incessant back and forth.
Enregistrer1 is elaborated
on the idea of unrolling and on the pleasure of sliding, of visual
and resonant wavering, the game of the compulsive gesture that starts
the circle/cycleof repetition, of the loop again, indefinitely free
from alteration of meaning.
Title 2: Automatique
http://www.aulestia.net/automatique
Synopsis: keywords: audio,
automatic, language.
\"Automatique\" is a rhythmic, continuous stream of a
voice repeating the same double meaning words.
The piece requires no interaction from the viewer.
Title 3: Les Details
http://www.aulestia.net/lesdetails
Synopsis: keywords: audio,
language, animation.
\"Les Details\" deals with interactivity and delay time,
visual and sound reversal or accumulation.
This piece is a play with words, sentences and sounds.
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Artistas de la Nada
Biography: In 1999 they
created the portal Artistas de la Nada, where they begin to publish
their net.art works devised for the web, digitized analogical developments
and investigation works. They develop and publish in the web "desrumbo
? version 0.0" Laboratory of artistic experimentation.
The portal Artistas de
la Nada is invited to participate at <Cordoba Audiovisual \'99.
Festival de Artes y Medios Digitales>, carried out in the city
of Cordoba, Argentina.
The net.art work <ELLA.Para
la RecuperaciÛn MÌstica de Buenos Aires> by Daniel
Micaelli is selected in <Buenos Aires Video XI>.
2000
Among April-June the portal Artistas de la Nada obtained the following
prizes and distinctions for their content, design and artistic quality:
OroPlata.Com
The Critical Mass Award
Metanoia
EG&A Estudio Garrido & Asociados
ElectronicArt-Golden-NetAward
Nielsen Web Sites & Business Graphics
E.W.E.A
ENCHANTING WEBPAGE EXCELLENCE AWARDS
Red Quality
In September Roberto
Miranda had presented the portal Artistas de la Nada and the site
dedicated to Macedonio Fern·ndez in the "Feria del Libro"
de la Ciudad de Cordoba, Argentina, inside the official programming
of the Agency Cordoba Culture S.E..
The net.art work <EL
OTRO. Visionaria> by Daniel Micaelli participated in August at
"2ª Jornadas de Artes y Medios Digitales" carried
out in the city of CÛrdoba, Argentina and in the "Prix
Ars Electronica2, carried out in September in the city of Linz,
Austria.
2001
In February the net.art work <EL OTRO. Visionaria> by Daniel
Micaelli participated in <International ARCO 2001-Feria Internacional
de Arte Contempor·neo>.
In the month of March
they publish <desrumbo ? version 1.0>, Laboratory of artistic
experimentation.The portal Artistas de la Nada is invited to participate
at "3ª Jornadas de Artes y Medios Digitales", carried
out in the city of Cordoba, Argentina [www.doble-vinculo].
e-mail: micaelli@daniel.net.ar
Country: Argentina
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Title: [ adln ]
http://www.artistasdelanada.org
Synopsis: Artistas de
la Nada is an independent group of artists, specialists and investigators
on Art. Their projects and net.art works are characterized to combine
tools and digital means with the traditional or analogical.
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Brian Mackern
Biography: Brian Mackern [Montevideo-Uruguay]
http://www.internet.com.uy/vibri/autor.htm
http://netart.org.uy/
e-mail: vibri@internet.com.uy
Country: Uruguay
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Title: no-content.org
http://no-content.org/
Synopsis: Reflections
about links to content/no-content.
random links of preloaders that announces the data-loading
of the site no-content.org. It is, simultaneously, an aesthetic
investigation on the creation of reactive-interactive objects and
random audio surroundings, within the boundaries of minimum possible.
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Calin Man
Biography: education: Timisoara University B.A. in literature;
chief-editor and designer of intermedia magazine;
member of kinema ikon group.
exhibitions [selection]:
2001 The Venice Biennale 49th International Exhibition of Contemporary
Art, romanian pavilion; CYNETart, International Festival for computer-based
Art in Dresden (recognition); VIPER International Festival for Film
Video and New Media, Basel; 6th International Festival of New Film,
Split; Medi@terra Festival, microMuseum > Lavrion (Athens), Sofia,
Belgrade, Maribor, Frankfurt; 13th Videobrasil International Eletronic
Art Festival, Sao Paulo; Microwave International Media Art Festival,
Hong Kong; FILE [Festival internacional de linguagem eletronica],
Sao Paulo (first place); d>art01exhibition Dendy Opera Quays,
Sydney; WRO 01 Media Art Biennale, Wroclaw;
2000 ISEA 2000 revelation, Bookmark scene, Forum des Images, Paris;
NETMAGE first international festival on media, arts and communication,
Bologna; INFOS 2000 (off-line) \"net.art\" contest, Ljubljana
(second prize);29th Montreal International Festival of new Cinema
& new Media; VIPER International Festival for Film Video and
New Media, Basel; FILE Sao Paulo (second place); Digital/Electronic
Art Exhibition, Gertrude Posel Gallery, Johannesburg, South Africa;
Video Lisboa, cd-rom exhibition, Lisboa; Through the Looking Glass,
Beachwood Center for the Arts, Beachwood, Ohio;
1999 Art on the Net 1999 Machida City Museum of Graphic Arts Tokyo;
4th Graz Biennial on Media + Architecture; VIPER International Festival
for Film Video and New Media, Lucerne; After the Wall, Moderna Museet
Stockholm; 28th Montreal International Festival of new Cinema &
new Media; Centenary Dream CG Grand Prix 99 in Aizu, Japan; Contact
Zones: The Art of the cd-rom, Cornell University, New York;WRO\'99
Media Art Biennale, Wroclaw; 2nd International Show of Art in cd-rom,
MECAD, Barcelona;
1998 European Media Art Festival, Osnabr¸ck; ISEA 98 revolution,
Liverpool;
1997 OSTranenie, Bauhaus institute, Dessau; European Media Art
Festival, Osnabr¸ck; 1995 Retrospect Kinema Ikon, Centre G.
Pompidou Paris; Biennial of Mur!
ska Sobota, Slovenia (Prize of Municipality of M.S.);
1994 Sao Paulo Biennial
e-mail: revoltaire@go.ro
Country: romania
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Title: Esoth Eric
http://www.v2.nl/esoth-eric
Synopsis: the project Esoth Eric has been developed on a given
equation that has 1, 0 or -1 as a result. applied to the life and
work of an imaginary character from reVoltaire archive, to any other
author, to the archive itself, the equation develops and reveals
a new work. the equation can be solved linearly or randomly in three
distinctive ways [off-line & on-line]:
1. [virtual work] > Revelator > Esoth Eric: life and work
2. [pataphysical work] > Bleach Fix System Overflow 1.0 >
pattern
3. [real work] >Rejuvenator > reVoltaire archive
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Carlo Zanni a.k.a. beta
Biography:
****2001****
NEW YORK , Deitch Projects Brooklyn
5-6-7 Nov. 2001
\"Biennale\"
curated by Miltos Manetas
TIRANA, Tirana Biennial
National Gallery and Chinese Pavilion
September 14-15, 2001
Internet/Computer section >>>>>> www.newnewportrait.com
LOS ANGELES, Electronic Orphanage
SIGGRAPH NIGHTS
NEW YORK, FUN
2001 Rhizome OpenMouse™
www.e-sm.org + www.newnewportrait.com
****2000****
DETROIT, Museum of New Art
e-MoNA
curated by Jef Bourgeau
****1999****
NEW YORK, Postmasters Gallery
WAR (War Artists Bulletin Board )
e-mail: cz@zanni.org
Country: Italy
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Title: New New Portrait
http://www.newnewportrait.com
Synopsis: your face: a link.
\"The link is a reload of Fontana\'s cut, it is the third
dimension of the word. The word iconized itself and loses the intrinsic
and deep value. It is not important the linked word, but the address
where the word is linked.\" C.Zanni*
\"As we know also an image can contain a link, and invite us
to a new click. With the \"ICOn Portraits\" every single
face can have this role.
A computer icon is a simple symbol, a \"face\" which recalls
a precise action; the underlying link is interchangeable, changeable
and temporary. The appearance doesn\'t coincide anymore with the
identity, which becomes nomad, elusive and indefinite.
Every time the link gives a different meaning to the linked face,
adding a new point to its defined horizon. \" V.Tanni**
PLEASE READ the full texts:
* \"reload fontana\":
http://www.zanni.org/pagine/txt/reloadfontana.htm
** \"NewNewPortrait: State of mind\" by Valentina Tanni
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Christa Erickson
Biography: Christa Erickson is an interdisciplinary artist and
writer who
investigates the politics, pleasures, and pains of spaces mediated
by electronic technologies. She weaves together combinations of
video, tactile materials, physical interface devices, performance,
and the Internet in installations. She also makes work specifically
for the web. Her individual and collaborative works have been presented
widely, including galleries across the U.S., international media
arts festivals, the Walker Art Center, the Institute for Studies
in the Arts in Arizona, the California Museum of Photography, and
the Banff Center for the Arts. Her paper \"Networked Interventions:
Debugging the Electronic Frontier\" is included in a Routledge
book due out this fall titled Embodied Utopias: Gender, Social Change,
and the Modern Metropolis.She is Assistant Professor of Art at SUNY
Stony Brook where she teaches electronic media.
e-mail: Christa.Erickson@sunysb.edu
Country: USA
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Title: Learning Distance
http://learningdistance.net
Synopsis: In an era of increasing communications and globalization
we are all attempting to relearn spatial politics. A collapse of
time and space causes some borders to blur and others to be drawn
more clearly. Dispersal for various reasons makes many long for
a nostalgic home that no longer exists or may never have existed.
Differences in point of view come to the fore. Shared events, experienced
or seen through media, connect people in strange and difficult ways.
Privacy has disappeared.
\"Learning Distance\" is my attempt to broach this subject.
It references a childhood game; hopscotch, which is played around
the world from Thailand to Argentina. It is an exhuberent dance.
We are all children attempting to make sense of change. Hopscotch
began as childhood mimicry of Roman soldiers in Britain and thus
perhaps has an uncomfortable relationship to colonial occupation.
It is also a game with a minimal sense of competition. Winning comes
through keeping your balance, not stepping across the lines, and
ultimately not falling.
The piece has two manifestations: a shockwave webpage and a more
animated projector file that can be projected on a gallery/exhibition
floor. Both utilize perl scripts on my server that record images
from webcams at regular intervals, capturing patterns of movement
from different parts of the world (on streets and highways and via
airplanes and boats). Sometimes cultural differences are clearly
visible. Sometimes the patterns look similar. Obviously there are
no such cameras in many places. The piece randomly selects from
15 cameras on 5 continents. It also selects from 15 words that resonate
in real and virtual spaces: public, private, community, home, site,
border, distance, link, speed, connection, memory, shared, difference,
and perspective
Title 2: Mnemonic Devices
http://mnemonicdevices.net
Synopsis: MNEMONIC DEVICES is an installation with three components:
a web-based scavenger-hunt game, an interactive seesaw video switcher,
and a kinetic video sculpture. Its website includes the webgame
component and documentation of the installation.
Photographs, home movies, and today\'s digital media inform the
way we remember and interact with one another. They extend and even
become our memories. MNEMONIC DEVICES attempts to pose questions
about patterns of memory and interaction, contrasting electronic
technologies to age-old bodily methods. What is enabled and what
is lost? MNEMONIC DEVICES explores these questions in an installation
that resembles a media saturated playground.
The web-game examines the collective \"memory\" of the
web. It is a scavenger hunt game through the Internet using your
favorite search engine to find items related to \"memory,\"
\"connection,\" and corporate use of these themes. Two
web stations (laptops on opposite ends of a table that resembles
the seesaw) allow people to play the game with each other or with
people in remote locations. The game is played in pairs.
The most prominent component of the installation, a twelve-foot
seesaw, literally requires two peoples\' participation. Remember
the hard fall to the ground when your partner dropped you long ago?
The consequences are different when your online partner drops you.
Or are they? The seesaw acts like a giant video switcher: the way
the participants \"play\" determines the sequence, direction,
and speed of images projected on an adjacent screen.
To echo the visual and conceptual qualities of the other pieces,
a
four-foot tall sculptural pendulum with embedded video elements
completes the installation. Each arc of the pendulum switches between
live, closed-circuit images of the gallery play space and pre-recorded
images from turn of the century playgrounds, when film began. In
a sense, the pendulum component creates a literal \"see-saw\"
sway, a movement between present and past.
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Christian Barre
Biography: Have shown recently with \"Le mois de la photo\"
in the subway. As shown in many galleries for ten years then decided
to work on problems relative to social changes...
Master in Visual art,
Grants from Canada Council for the arts
Grants from Conseil des Arts et des Lettres du Quebec
Privates Grants
Grants for the UniversitÈ du Quebec Montreal
Grants from fond Canadiens d\'aide la recherche
Country: Canada
e-mail: christianbarre@sympatico.ca
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Title: refléchir par hasard, pour un espace public agile
http://homepage.mac.com/christianbarre1/
Synopsis: The work has been done in three steps.. First one has
been to find people living in the streets and ask them to \"claps\"
in their hands in front of the camera. You have to understand that
in Quebec people applause for almost anything....they are a good
\"public\". The second steps has be to develop a relation
with part 1 of the work and to present it on the web, in a \"designed
fashion\" way. You have to understand that i don\'t think that
people on the street should be put apart of are esthetics dilema...
they have ideas very close to ours about society. The third steps
was to confront the \"others.\" Here i decided to stick
with magnet on luxury car mini-cds containing the video.
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Dagmar Kase
Biography: born-1974 in Estonia
BA in scenography in 2001 at Estonian Academy of Arts
MA 1st year student in interactive multimedia
works in 2001-
1.cooperative project(video-text-sound) with A.Rishaug and P.Helguera,festival\"Interstanding\",Tallinn,Estonia
2.audio\"Dagi\",cooperative netproject \"The Portrait\",
www.incident.net
3.audio\"out of order\",cooperative exhibition,gallery
Zvono,Belgrade,Yugoslavia
4.audio\"Border Report Fun\",Borderhack 2.0,US/Mexico
border
5.\"Cyberbird\",vj,multimedia show with I.Kivi and J.Suviste,Elisabeth
e-mail: dagmarkase@yahoo.com
Country: Estonia
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Title: absolute loneliness
http:\\www.artun.ee/~dagmar/absoluteloneliness
Synopsis: collection of half-fictional,half-biographical stories
of people I have never met nor seen.
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Dane
Biography: I trained in 16mm animation, which was OK until I discovered
the potential of database forms, so I threw away my scissors and
started experimenting with simultaneous animated events; of which
\'him\' has been the most successful, published in http://www.eastgate.com
reading room, shortlisted for the Eliterature 2001 poetry awards
and screened at the Boston CyberArts LiteShow.
e-mail: dane@comfylux.net
Country: UK
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Title: them
http://www.comfylux.net/them
Synopsis: "them" is a catalogue of data retrieval objects.
Someone, somewhere maybe watching you but there is also someone
somewhere else who is colour coding all the information and ordering
the stationery.
The conceptual aims were to create a narrative in database form
and experiment with simultaneous events that are autonomous within
the overall story.
"them" is an experiment with the potential of interactivity
in animation. The viewer clicks the arrow on the extreme of the
database interface to load a new animated object into the room.
Each of these objects has different levels of interaction for the
user to explore. The animations are meant to simulate phyiscal onbjects
and the user has to discover how to interact with them.
If you see no object other than number 11 then the time spent clicking
the link will have been worthwhile. The table falls onto the floor
and turns into a pile of sheets which you can interact with as they
fold into paper objects.
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Daniel Young
Biography: Artist and inventor, living and working in New York
City.
e-mail: young@newzoid.com
Country: U.S.A.
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Title: NewZoid
http://www.newzoid.com
Synopsis: NewZoid is a work of generative art. It constantly and
automatically collects news headlines on the Internet, breaks them
into pieces and reassembles them into false headlines whose content
is usually absurd, amusing and thought-provoking. NewZoid is an
antidote to the overdose of news and information that threatens
to overwhelm natural human perception and communication.
NewZoid is disguised both as a scientific breakthrough in communication
with parallel worlds and as an entertainment site. It also allows
visitors to write and submit their own headlines to the transformation
process and vote for favorite headlines.
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Deena Larsen & Geoffrey Gatza
Biography: An electronic media junkie for over a decade, Deena
Larsen has tried everything to relieve the cravings for new forms
of literature which let her go out of the lines. She has led treatment
programs such as hypertext writing workshops and bimonthlyElectronic
Literature chats. Unfortunately, these have only fueled her uncontrollable
desires for complex structures of meaning. She sought her vices
in the Woodstock of e-poetry conferences, where addictive thoughts
about alternative ways to shape words and create new contexts flowed
freely. There in the late night coffee dens, she met Geoffrey Gatza
and convinced him that this trip would be an easy one. She promised
to reform. No complexity, no hidden meanings--just a smooth flashy
ride. She lied.
For three years, Geoffrey Gatza strove to resuscitate the dead
art of poetry and to maintain “the sublime”
in the old sense. The age demanded an image and Deena Larsen offered
him a blazing electronic diadem. A seemingly innocent excursion
from the usual drug hazed nights of a jazz lit town. Wrong from
the start–but he trusted her dark junky eyes. Her complexes
struck power chords within his orthodox non-Euclidean being, within
his ideals of free poetry. As they wrote, moments landed on top
of other moments, and the whole became itself a moment–on
top of still other co-existing as and as-nots–not in a
jumble per se, but as “e” as “e:electron”.
Geoffrey Gatza is also the author of Cool Whip: a documentary poem
of the supermarket. Check out BlazeVOX2k1 at www.vorplesword.com.
e-mail: textra@chisp.net
Country: USA
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Title: E: Electron
http://www.daemen.edu/pages/ggatza/electron/
Synopsis: E: electron is a three-dimensional word poem, based on
the structure and conventions of the periodic table of elements.
Each part of this complex work embodies aspects of atomic structure
as its metaphorical skeleton.
The periodic table of elements The periodic table is used as a
structural metaphor to recount a life spent with a lover. As each
element has an additional electron, each day in a love affair has
an additional memory. An overall view of these stages, the table
of elements itself, presents a double acrostic poem. We see the
valancees of the orbital shell as analogies to the stages in a love
affair–and each phase is represented by a separate picture.
Clicking on any element in the table provides a word-poem that corresponds
to that atom\'s structure of electrons. A simple atom like hydrogen
has only one electron--only one memory attached to the initial orbits
or phases. A complex element like radium has 89 electrons in seven
orbits or phases–89 memories just under the surface.
Poly-linear valances is a polyphonic chorus that underlies the
work. It is set in seven valances, one for each of the seven orbital
energy levels electrons can occupy. The work melds lecture and conjecture
to ponder the underlying relationships between humans and atomic
structure.
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Dellbrugge & de Moll
Biography: Christiane Dellbrugge 1961 born in Moline, USA, Ralf de
Moll 1961 born in Saarlouis.
Cooperate since 1984. Live in Berlin.
Selected Exhibitions
2001 Plug-In, Westflisches Landesmuseum M¸nster
2000 ein | rumen, Hamburger Kunsthalle
cITy, ZKM Karlsruhe
Models of Resistance, Overgaden, Kopenhagen
log.in, Art in Public Space, Nuremberg
1999 Kunst in der Stadt III, Kunsthaus Bregenz
Pilot. The Audience from a Distance, Museum van Bommel van Dam,
Venlo
1998-01 Hamburg Ersatz, Art in Public Space, Hamburg/Internet
1998 Medialization, Edsvik kunst och kultur, Sollentuna, Schweden
1998 Modell, Haus am Waldsee Berlin
1997 weitergehen, Projects for Art in Public Space, Kunstverein
in Hamburg
1996 Substitute@ICA, Institute of Contemporary Art, Moskau
Selected Works
http://hamburg-ersatz.trmd.de, 1998-2001
http://copenhagen-substitute.homepage.dk, 2000
http://www.demodell.de, 2000
Ufo Landig Strip, CD-ROM, 2000
Video-Theory 1-4, Remix, Interview, 1993-94
e-mail: modell@demodell.de
Country: Germany
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Title: Copenhagen Substitute
http://copenhagen-substitute.homepage.dk
Synopsis: Copenhagen Substitute is an art in public space project
and conceived as a tower with seven levels. The first level is dedicated
to the house as a cell of human dwelling. In the public park of level
2 you may discover 14 different city-models. Meet the data-bodies
of our inhabitants on the agora of level three. The consulting room
of level four offers talks with specialists about the functioning
of a city, footballstadions, the internet as a club and the ambivalent
position of a state-approved curator for art in public space. A substitute
also contains the imagination of its original ñ in the auditorium
of level five you may create your own sound environment. On level
six the path of the philosopher awaits you for a chat. When you have
reached the top on level seven, enjoy the view into open cosmic space,
the perspective of travels to the moon, colonies in space and the
sound of the harmony of spheres.
Title 2: How do you feel?
http://www.howdoyoufeel.de
http://www.demodell.de
Synopsis: Feelings are a pretty complex matter. Itís not
always easy to understand what\'s going on inside of you. Feelings
are triggered by chemicals, hormones, nutrition and the weather.
Anger and fear are as much part of life as joy and bliss. Listen
to your heart and let your feelings flow at http://www.howdoyoufeel.de
http://www.howdoyoufeel.de is the barometer of the world wide mood.
Each entry is registered. A program checks the amount of positive
and negative feelings, generates the dominant mood of the day as
well as the emotional curve of the year.
Even if public space would disappear into the Net, the streets would
be deserted and we would control our lives from our private cells,
we would always stay connected due to our computers.
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^
Diogo Terroso
Biography: Diogo Terroso (Portugal), graduated in Communication
Design at Faculdade de Belas Artes da Universidade do Porto, and
then studied at Escola das Artes, Universidade CatÛlica Portuguesa,
a Masters Degree in Digital Arts - Multimedia.
He lives currently in London, where he concluded in 2000 an MA Degree
in Communication Design - Multimedia at Central Saint Martins College
of Art and Design.
His work with digital media involve a range of interrelated interests
including science, technology, art and design.
His research has been focus into the overlapping relations of New
Science and Web Design, studying aspects of biology, artificial
life and chaos theory to create web environments.
Recent Internet project, TRANS-KP | Regenerative Online Interface,
is a web-based multi-user interface that produces an evolutionary
immersive experience. It has been exhibited at various digital media
festivals worldwide.
TRANS-KP v.2 will be developed at V2_MediaLab in Rotterdam, in an
artist-in-residence program next year.
At the moment, he prepares a PhD Research on Evolutionary Design
for Online Virtual Environments.
e-mail: dterroso@hotmail.com
Country: Portugal
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Title: TRANS-KP
http: www.d-srupt.com
http: www.trans-kp.org
Synopsis: TRANS-KP is an experimental online interface that uses
evolutionary and feedback procedures, in order to explore new forms
of interaction between users and users, users and data.
It consists of a spatial multi-user environment, deploying three
dimensionality as a dynamical system and rejecting its use as a
simple mirror of reality. Since time and net data as features of
the model, \"form becomes hybrid\".
It produces an immersive experience, where online users are represented
as avatars, among other data/objects, and can interact with each
other.
The interface has itís own existence and evolution (time
based, algorithmic) and is aware of our presence, monitoring our
behaviours and being affected by them. The main issue is that the
interface self-generates the environment for each user, based on
the combination of internal processes, netdata parameters and the
users input into the system. Only the local properties of the virtual
space need to be pre-designed, never the global, wide ones. \"Order
in this sense, is a travelling transient.\"
Ultimately, it self-collapses.
This project follows a research regarding the merging of new science
and web design. The aim was to identify within new science (complexity
theory, dynamical living systems, cognitive sciences, and computational
science) principles that could unfold new conceptual and structural
development for online interfaces.
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^
Dirk J. Platzek & Han Gene Paik
Biography: Han Gene Paik is an artist who resides and works in
New York City. He was born in US and raised in Korea. He came to
New York in 1997 and completed his MFA degree in Design and Technology
at Parsons School of Design, New York in 2000. When making artifacts,
Han Gene still hopes to retain the \"classical scorns\"
of the artists toward the present society. He is currently working
on a retro-archetype of computing machines for his next work. His
work was recently shown at the Aronson Gallery in New York City.
Dirk J. Platzek was born and raised in Germany and moved to New
York City in 1987 to further pursue his career as a modern dancer.
For the past 5 years he has created new media content and digital
art. He received an MFA from the Parsons School of Design in May
of 2000. His thesis work investigated the force of wishmaking and
desire upon the universe and culminated in the digital urban wishing
well \"Wunschfeld.\" Wunschfeld is also the name of a
team of artist collaborators, which includes Johanne Fiebelkorn,
Germany.
Country: USA
e-mail: hgp@wunschfeld.net
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Title: GuerrilloBoard
http://
www.wunschfeld.net/labo
Synopsis: Numbed by new technologies like Narcissus in the Greek
myth, we tend to forget that it is the age of consciousness of the
unconscious. Whether the numbness is a psychological self-protection
or it is the same old hypnosis by the capitalist consumerism, the
answer lies in the task of conscious awareness of the changes in
our subliminal life, private and social, caused by the new technologies
that constantly reshape our socio-political landscapes.
This project presents an alternative way of using wireless technology
to express individual opinions toward the public. Using cell phones
and other handheld devices that are meant to enhance \"private\"
communications, participants instead publicize their opinions on
a censor-free message board installed in a \"public\"
space. This conversion of a \"private-to-private\" communication
to a \"private-to-public\", or an abrupt linking of the
two psychological spaces along with its unexpected exposure to a
physical space, enable an anarchistic messaging, a noise, that somehow
needs to be justified in the expanding public arena of the electronic
age.
The board draws messages in a graffiti-like way. With its metaphorical
and aesthetic reference to the traditional urban graffiti, it solicits
people to leave marks on the surface. Using a variety of available
display devices from large projections to LED billboards to small
flat panel monitors, the board is installed in a specific site and
locates a target for users to send their messages to. Like guerillas
situated in an urban environment, participants then \'bomb\' on
the target from virtually anywhere and at anytime through their
small private gadgets.
The project provides a unique chance to see how the authorities
will react to the situation and how differently they would react
from a similar situation in the virtual public domain. As controversial
as it might turn out, this happening, particularly with relation
to the physicality of where it happens, will provide another perspective
to the current discourses on the expanding public domain and its
political possibilities and limits.
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^
Dora Garcia
Biography: Dora García
born in Valladolid, (E), lives in Brussels and Amsterdam, has been
working as a visual artist since 1991, exhibiting in commercial
galleries, artists\'spaces and museums in Europe. Since 1999 has
produced several net.art works, such as \"Heartbeat\"
(http://aleph-arts.org/art/heartbeat), \"The Tunnel People\"
(http://aleph-arts.org/art/tunnelpeople), and \"Inserts in
Real Time\" (http://aleph-arts.org/inserts)
e-mail: dora.garcia@pophost.eunet.be
Country: Spain
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Title: Inserts in Real Time
http://aleph-arts.org/inserts
http://aleph-arts.org/insertos
Synopsis: \"Inserts in Real Time\" is a project unfolding
as a series of \"real\"
interventions in \"real\" time by means of performances,
intertwined with a series of short stories preceding -and stating-
the performances and a series of stories in the form of a \"Diary\"
(including texts, pictures ands movies) which follow the performances.
\"Inserts in Real Time\" consists of ten projects or \"inserts\",
four of which are currently taking place. Each project develops
simultaneously as an \"event\" and as a \"narration\".
This system creates two different shifts of audience, a real time
audience witnessing the performance \"Live\", and a second
audience created by the diaries. The diaries can be visited at the
site or directly received in the mail box by means of subscription.This
system allows as well the blurring of borders between author, performer
and audience.
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^
Doron Golan
Biography: http://www.computerfinearts.com/doron/
e-mail: computer@computerfinearts.com
Country: Israel/USA
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Title: treetrunk
http://www.computerfinearts.com/treetrunk/
Synopsis:
treetrunk
traveling map from earth (A) to a second observer (B) that is situated
4000 light years from earth.
because of the joint effects of the one-way flow of time and the
loss of spatial dimensions, only one quadrant of the full circular
map can be real for a specified observer.
furthermore, the map is strictly valid from the viewpoint of only
one observer at a time. If interactions between the two observers
are considered, only the area between them (their shared angle =0)
is a valid map of what both see. (nothing)
If intermotion between the two observers is considered, they could
meet at the same galactictime as long as their positions are separated
by equal increments of time, and are not separated by equal distances.
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^
Eduardo Sousa
Biography: Not Submitted
e-mail: edsousa@asseptic.org
Country: Portugal
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Title: Genera
http://www.asseptic.org/lab/five-k/genera
http://www.asseptic.org
Synopsis: Trata-se de um pequeno exemplo de \'arte generativa\',
isto È, gerada por computador com resultados aleatÛrios.
um projecto minimalista na concepÁ"o, tendo sido
inicialmente concebido para um concurso de webdesign em cujos projectos
estavam limitados a um tamanho màximo de 5120 bytes (5KB).
O utilizador pode instruir o computador para \'criar uma obra\'
a partir de um entre seis pequenos elementos, linhas, \'tijolos\'
ou \'gotas\'.
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^
^
Eldar Karhalev
Biography:
http://www.karhalev.net/wapicon>www.karhalev.net/wapicon
1978 born in Astrakhan, Russia
from 1999 lives in St. Petersburg.
from 2000 to 2001 "New Media Art Studies" The PRO ARTE
Institute
Didn't make installations, never participated in any actions and
performances.
e-mail: el@karhalev.net
Country: Russia
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Title:
WAPICONA - MEDIA PROJECT FOR BELIEVERS
http://
www.karhalev.net/wapicon
Synopsis: full http://www.karhalev.net/wapicon>www.karhalev.net/wapicon
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^
Eva Poku
Biography: Education:
-Hungarian Academy of Fine Art, Intermedia Department, 1993-1998,
mediaartist
-Sola Scriptura Theological College, correspondence course, 1992-1995,
bible theacher
-Ars Polytechnikum Foundation, painter dpt., 1991-1993
Exhibitions:
-1993.may Fluxus Concert, participation, Budapest
-1993.oct. \"Nootropic\"/web group, workshop, Bp.
-1993.nov. Intermedia Exhibition --Bukarest, graphic
-1993.1995.1997.oct. \"Mediumanalysis -- Bp. Intermedia, text-analysis
-1994.march Intermedia-Photo-Exhibition,--Bp.,foto-montage
-1994.april \"Working Space II.\" International electronic
workshop -- Bp.
Intermedia, web site
-1995.jan TNPU Commando \"Autokatalysis\" Exhibition -
participation --Bp. Viziv·rosi Gallery
-1995.june Intermedia exhibition (end of the year) Glatz Oszk·r
Foundation prize, --Bp., video-installation
-1995.july Exhibition of the prize-winners -- Bp.Krmendi Gallery,
video-installation
-1995.dec.31. \"V·zlat\" c. inaugural --Bp. Liget
GalÈria
-1996.july Final exhibition of Intermedia art-camp -Paks, graphic
-1996.nov. Membership in the Studio of Young Fine Artists Budapest
-1997.june Exhibition of the nem members of SYFAB --Bp. Duna Gallery,
video-installation and text
-1997.sept. \"Videology\" (english-french videofestival),
workshop, and video exhibition -- Bp. French Institute
-1998.april Ikebana exhibition - Bp. Hungarian Ethnic Museum
-1998.may Intermedia diploma exhibition -- Bp.HAFA. Barcsay Hall,
installation
-1998.nov. Membership in Assosiations of Hungarian Creative Artists
-1999.june Membership in Assosiations of Hungarian Fine Artists
-1999.dec. Intermedia \"InduktÌv csomÛpont\"
exhibition -Bp. Artpool P60 Gallery, video
-1999.dec. Intermedia exhibition -De·k Gallery, SzÈkesfehÈrv·r,
video
-2000.jan.Intermedia exhibition - Galerie Medium, Pozsony/Bratislava,
video
e-mail: kisseva@c3.hu
Country: Hungary
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Title: Theological Models
http://www.a-m.hu/evapoku/en/
Synopsis: Theological models
about the structure of human been (as he was created)and structure
of \"God\" and other entities and existenses and their
places in the universe.
About the things which works if they are together,
but if they are separeted they are not working again according to
the original principles.
For example: mercy(love)-right(justice), being right by faith and
deed, liberalism-conservativism, content-form, anarchia-hierarchia=
heterarchia.
About the \"Devil\" who outside of the Low and the Working
Principles.
About directions of human life (to the final end (deth) or enternal
life and metanoia (once and in parts).
About places: relationships, how people have effect on each other,
as a direct art - intermedia, without media,
to form each other caracter.
About creation, recreation, re-arrange.
Samples from my art-works,
in 4 groups: direct, indirect, concrete, symbolic.
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^
Fenollabbate
Biography: Fred Fenollabbate is artist, performer, Web master of
Multimedia art center Le Metafort (Aubervilliers, France), he teaches
web art on the faculty of The Department of Photographie and MultimÈdia,
University Paris XIII (France).
He creates many multimedia works and performances (as IJ:
Internet J) which are visible on its own sites: www.multiface.net
and www.neurosex.com, and on other sites: dream-escape.org (music)
chairetmetal (Ollivier Dyens), SÈance díecoute, etc,
he takes part in many multimedia festival (Sound-Space, Netart00,INFO
2000 Ljubljana, Interferences,SEAFair99 Skopje Electronic arts fair,
FILE2001...).
e-mail: fred@multiface.net
Country: France
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Title: Neurosex
http://www.neurosex.com/feelit/
http://www.neurosex.com/lesavoir
Synopsis: NeuroSex works on the old layers of our sub-conscious,
and created an envelope propitious for the liberation of what we
call archaism, but which founds all relationship , and here the
other reveals itself as animal>>human>>computer but
not inevitably in this sense.
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^
Fernando Agullo Dura
Biography: architec, mentions in some architectural competitions
collaborator at mr37(experimental house designed by alfons soldevila)
desig and construccion the space at marcel.li antunez\' retrospective
(concentrica)_ MUA (alicante, spain).
e-mail: f_agullo@hotmail.com
Country: Spain
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Title: LRM/41.22.28/2.11.21/
http://?????
Synopsis:
The aims of the project are:
1. The design and construction of LRM: a net of devices, controllable
from a workstation, whose basis* is the prototype of an experimental
house (MR37. The translucent house).
2. The organization of an event (41.22.28 / 2.11.21) in order to
set in motion the LRM, allowing groups of artists trained for the
event to test LRM’s capabilities through their proposals.
LRM is a kind of light and space modulator that uses as a basis
the MR37 house prototype, and can be manipulated and programmed
from a workstation, remote or not. A system of devices with centralised
monitoring (video projectors, groups of spotlights, sound equipment,
etc.) assembled inside and outside the MR37, allows a person with
a certain degree of previous knowledge to manipulate them as if
LRM were a common tool.
The net of devices works as a data input/output system for MAX/MSD/NATO.
LRM has four workstations. A local net, an ethernet, connects the
workstations with all the input/output devices and enables their
operators to share information among them or with other units through
the net. The Web works as a mobile workstation. The incoming signal
from the net can be channelled to any of the projection areas. The
information flow works in both directions: the transmission in real
time through the net permits the user to react sending images, sound
or any MAX/MSP/NATO diagram at that very moment. Several weeks before
the project takes place, its website will provide access to a test
version and user guidelines that will enable both the uninitiated
and the habitual users of MAX/MSP/NATO to experiment and actively
participate in the project.
LRM uses the translucency of the space and allows users to work
with more parameters. According to their respective power, the light
projections go through a certain number of floors; it is possible
to fuse opposite projections to transform the inner spaces.
The environment MAX/MSD/NATO not only allows this permeability
to be physical, but to exist in the information flow too: data collected
by the device system are incorporated as parameters when generating
video or audio.
For instance, the sound or vibration of the plastic floor caused
by a dance group inside MR37 can control the speed or intensity
of the image projected from a workstation.
The spatial character of this experience makes it different from
other experiments which just work with video and audio improvisations.
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^
Fred McVittie
Biography: Fred McVittie is Head of Live Arts at Manchester
Metropolitan University. His background is in Theatre and
Performance Art and current research is into applying performative
strategies to the management of the online experience
e-mail: f.e.mcvittie@mmu.ac.uk
Country: UK
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Title: iZOG
http://www.izog.com/Mr_Jacobs.htm
Synopsis: The iZOG project is an online community drawing
on the tropes of popular daytime soap-operas (lives of quiet
desparation) combined with the symbolism and interactive modes
found in trading cards, particularly the \'Pokemon\' cards
collected and traded mostly by children. The site allows visitors
to make an online trading card of their own, or to write interactions
between the characters portayed n the cards by various communications
and messaging tools built into the site. Although the site
does have a Home Page at http://www.izog.com it is intended
that most visitors will access it via one of the individual
cards, such as at http://www.izog.com/Mr_Jacobs.htm
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^
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Geza Nyiry
Biography: 1971 Born in Budapest, Hungary
1993 University of Hungarian Fine Arts (Department of Painting)
1998 Postgraduate studies, University of Hungarian Fine Arts
1999 Members of The Studio of Hungarian Young Fine Artists
1999 Scholarship of the “Sommerakademie”, Salzburg
2000 Scholarship of the international artists residence Villa Concordia,
Bamberg
e-mail: nyiry@hotmail.com
Country: Hungary
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Title: facefetish
http://
www.c3.hu/~nyiry
Synopsis: I have cut off the heads of the female sex photos, that
were loaded down from the internet, than cut the heads into halfs
and with this process I got 220 half heads. They are mixed and put
together randomly.
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^
Gruppo A12, Udo Noll, Peter Scupelli
Biography: Gruppo A12 is a collective of architects, founded in
1993 and active in the fields of architecture, art and new media.
It has displayed its work at MusÈe d·rt Moderne de
la ville de Paris; ZKM, Karlsruhe; PS1 New York; Manifesta 3, Ljubljana.
Udo Noll is web-programmer and author of several web-projects (www.humbot.org).
Peter Scupelli is an architect, currently researching at Carnegie
Mellon University.
Gruppo A12 won in 2000 the SonderPreis at the MedienKunstPreis
at ZKM, Karlsruhe.
e-mail: gruppoa12@iol.it
Country: Germany, Italy
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Title: Parole
http://parole.aporee.org
Synopsis: parole is a dynamic dictionary of the contemporary city
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^
Gustavo Romano
Biography: Gustavo Romano is an artist who works in a variety of
media including video, installations, multimedia, web projects.
He has solo exhibitions at the Museum of Modern Art of Buenos Aires,
the Ruth Benzacar gallery, the ICI of Buenos Aires, the Cultural
Center of Spain, Cordoba.
His works has been exhibited also in the New Museum, New York, Casa
de AmÈrica and Telefonica Foundation, Madrid, Chopo Museum,
Mexico, and included in the VII Havana Biennial, Interferences,
Belfort, the Iberoamerican I Biennial of Lima, Peru, the II Mercosur
Biennial, Porto Alegre, Brazil.
He is one of the directors of Fin del Mundo (The Edge of the World)
a virtual space that brings together art projects developed for
Internet by Argentineans artists from different areas such as music,
literature and the visual arts. (www.findelmundo.com.ar)
e-mail: gusrom@findelmundo.com.ar
Country: Argentina
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Title: Hyperbody
http://
www.findelmundo.com.ar/romano
Synopsis: Hyperbody
(work in progress)
Hyperbody, “the ultimate guide to find around all the
net anything about the human body...”, is an Internet
Directory, which offers up to the minute listings of websites whose
names (URLs) refer to the different parts of the human body.
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^
Helen Whitehead
Biography: Helen Whitehead is a writer and editor who has been working
with online media since 1985. She explores science & technology,
family and spirituality and is particularly interested in writing
at the interstices where these themes meet and intertwine. She has
led collaborative Web writing projects and has taught Web writing
and the Internet to a variety of groups from 6-year-olds to attendees
at the Arvon Foundation residential writing courses in Yorkshire,
UK. She holds an MA in Writing from The Nottingham Trent University,
where she specialised in hypertext fiction on the Web. She is currently
website editor and project developer for the trAce Online Writing
Centre. In 2000/2001 she was the recipient of a Year of the Artist
award from East Midlands Arts to create the Web Warp & Weft
website.
e-mail: helen.whitehead@ntu.ac.uk
Country: UK
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Title: Web, Warp & Weft
http://webwarpweft.com
Synopsis: Web Warp and Weft is a website that links the making
of textiles and the making of the Web.
There are many textile metaphors that we use for creating the Web:
weaving the Web and threads of discussions or a thread of hypertext
narrative are just two. Words like colour, print, frame, layer and
technology have meaning in both spheres of interest.
The website links the past (the Luddites) and present, links the
two industries, textile and dot.com (both experiencing difficulties),
and links the stories of people all over the world who have found
a resopnance between working on the Web and working in textiles.
It has brought two poets new to the Web together with a Web-writer
new to poetry, to create new Web-specific work.
Created by Helen Whitehead with the support of the Year of the
Artist and trAce Online Writing Centre.
webwarpweft.com
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^
Ian David Aronson
Biography:
Ian David Aronson is Assistant Professor
of Digital Media at Ramapo College of New Jersey.
He is also the Director and Producer
of digitaldocumentary.org, a website dedicated to furthering the
artform of online documentary.
His work is also currently featured at Transom.org:
http://www.transom.org/shows/2001/200109.shows.digitaldocumentary.aronson.html
Aronson graduated from
the Stanford University Master\'s program
in Documentary Film and Video in 1997.
His thesis documentary, \"Tell Them You\'re Fine,\"
follows three recently diagnosed cancer patients
and is distributed to hospitals
and medical schools by Fanlight Productions:
(www.fanlight.com/catalog/films/235_ttyf.htm).
Before graduate school,
Aronson worked as a stringer
for the New York Times and as News
and Public Affairs Producer
at NPR member station WBFO in Buffalo, NY.
He currently lives in New York City.
e-mail: ian@digitaldocumentary.org
Country: USA
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Title: Brown, an online documentary
http://www.digitaldocumentary.org/brown
http://www.digitaldocumentary.org/
Synopsis: Brown is an online documentary that uses still photos
and audio interviews to profile a young bi-racial couple raising
their first child. By combining a series of candid and intimate
photos with discussions of race, tolerance, and family Brown examines
not only cultural identity but the merging of identities and backgrounds
into a multi-cultural family relationship.
This audio based online project introduces us to Sheryl, a bi-racial
woman, and her husband Alex who is Italian American. The couple
tells us that not only do they work hard to create a supportive
environment in which their four-year-old son AJ can form his own
identity, but they strive to ensure his self image is not formed
in terms of black or white but in terms of brown. Sheryl tells AJ
that everyone comes from brown, and that some people are light brown
and others are darker. Her own identity is based on a love of both
her Irish American father and her African American Mother. \"They
both came together and created me,\" she says, \"you don\'t
have to be put into some little group.\"
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^
Igor Zlobec & Goran Radevski
Biography: IGOR ZLOBEC
Born 1970. Studied at the Academy of Visual Arts
in Zagreb. Has exhibited
at several showings in Croatia and abroad.
No awards.
e-mail: support@zlobecsport-amateurs.com
Country: Croatia
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Title: ZlobecsportAMATEURS
http://www.zlobecsport-amateurs.com
Synopsis: aberration - a departure from rational thought or behavior.
It means basically to err, to make mistakes, or more specifically
to have fixed ideas which are not true. The word is also used in
its scientific sense. It means departure from a straight line. If
a line should go from A to B, then if it is aberrated it would go
from A to some other point, to some other point, to some other point,
to some other point, to some other point, and finally arrive at
B. Taken in this sense, it would also mean the lack of straightness
or to see crookedly as, for example, a man sees a horse but thinks
he sees an elephant. Aberrated conduct would be wrong conduct, or
conduct not supported by reason. Aberration is opposed to sanity,
which would be its opposite.
dwindling spiral - a condition characterized by continuous worsening,
decreasing or shrinking.
enturbulence - turbulence or agitation and disturbance.
exteriorization - the state of the theta2 being outside his body
with or without full perception, but still able to control and handle
the body. When a person goes exterior, he achieves a certainty that
he is himself and not his body
grant beingness - to let someone else be what he is. Listening
to what someone has to say and taking care to understand them, being
courteous, refraining from needless criticism, expressing admiration
or affinity are examples of the actions of someone who can grant
others beingness
int - short for interiorization, the action of going into something
too fixedly and becoming part of it too fixedly.
invalidate - refute, degrade, discredit or deny something someone
else considers to be fact.
mental image pictures - three-dimensional pictures which are continuously
made by the mind, moment by moment, containing color, sound and
smell, as well as other perceptions. They also include the conclusions
or speculations of the individual. Mental image pictures are composed
of energy, have mass, exist in space and follow definite routines
of behavior, the most interesting of which is the fact that they
appear when somebody thinks of something.
objectives - a condition when person look or place his attention
outward from himself.
operating theta2 - a state of being above body, in which the body
has become refamiliarized with his native capabilities
overt - a harmful act or a transgression against the moral code
of a group. When a person does something that is contrary to the
moral code he has agreed to, or when he omits to do something that
he should have done per that moral code, he has committed an overt.
An overt violates what was agreed upon. An overt can be intentional
or unintentional.
pan-determined - able to view both sides. Pan-determinism is across
determinism or determinism of two sides. If a person were playing
both sides of a chess game, he would be exercising pan-determinism
perceptic - any sense message such as sight, sound, smell, etc.
reactive mind - that part of the mind which works on a totally
stimulus-response basis, which is not under a personís volitional
control, and which exerts force and the power of command over his
awareness, purposes, thoughts, body and actions
reality - that which appears to be. Reality is fundamentally agreement
ó what we agree to be real is real.
theta - energy peculiar to life which acts upon material in the
physical universe and animates it, mobilizes it and changes it;
natural creative energy of a being which he is free to direct toward
survival goals. The term comes from the Greek letter theta (), which
the Greeks used to represent thought.
theta2 - the theta2 is the person himself, not his body or his
name or the physical universe, his mind or anything else. It is
that which is aware of being aware; the identity which is the individual.
theta3
the word or outward form by which the inward thought is expressed
and made known. Knowing about knowing.
unmock - become nothing, disappear, cease to exist.
withhold - an overt a person has committed but is not talking about;
an unspoken, unannounced transgression against a moral code by which
a person was bound. Any withhold comes after an overt
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^
Julia Vècsei
Biography: Educations> 1996-2001 Hungarian Academy of Fine Arts
Intermedia Department, Budapest. Exhibitions> 1998 Inter/Media/Art,
Ernst Museum, BP.; 1999 Alibi Fashion, TrafÛ, BP.; 2000 INTERMEDIA/KHM,
Academy of Media Arts, Cologne, Overstolzenhaus; Aritmia, I.C.A.Duna?jv·ros
Prizes> Oszk·r Glatz Foundation Prize, C+ Center for Culture
and Communication Scholarship
e-mail: rub@c3.hu
Country: Hungary
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Title: Juligraph
http:// www.c3.hu/~rub
Synopsis: With the Juligraph, you can assemble your own graphics
from the pictures I have drawn of personal things: me, my friends,
animals, my surroundings and the objects around me. You can print
the compiled, signed, titled picture. The Juligraph has a personal
aspect not only because it is about me and my way of life, but because
I could choose the details important to me, and anything can be
come of it.
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^
Jeannette Lambert
Biography: Montreal web artist Jeannette Lambert began using internet
creatively five years ago, when she kept an award-winning journal
online. Since then she has produced a series of internet films and
web art projects which have been exhibited in Japan, Australia,
Austria, the USA, Canada, France and Holland. Her work includes
\"One Night in Greenwich Village\", featuring streaming
audio sounds from the streets of New York, and \"Sunset on
St-Viateur\", a internet film project focussing on a street
corner in Montreal. Her latest work is an autobiographical web cinema
project entitled \"Where are you from?\". It is inspired
by concepts of identity, heredity and geography. She incorporates
original music, poetry, photography and film in her web art projects.
Recently her work has been featured at Adobe Online, CBC\'s 120seconds.com,
and Ars Electronica. She studied film at York University in Toronto,
Canada . Her background as a professional jazz vocalist inspired
her to create a website for women in jazz, Jazz Grrls. links at:
Http://www.nette.ca
e-mail: nette@nette.ca
Country: Canada
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Title: where are you from? d\'o? viens-tu?
http://www.nette.ca/where
Synopsis: Jeannette Lambert\'s \"Where are you from? is a
conceptual web art project that combines internet films with hypertext
web pages. The small screen size of an internet film is suggestive
of peeping through a keyhole, a kind of cyberspace voyeurism. The
abstract movement created by streaming video compression is reminiscent
of the ethereal quality of memory and dreams. These internet films
explore concepts of space (private/public), geography, heredity
and identity within virtual worlds. Here are three answers to the
question of the title, at once autobiographical, impressionistic
and lyrical.
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^
Jennifer Brown
Biography: See http://www.interartiface.com/jenbrown.html
e-mail: jbrown@scu.edu.au
Country: Australia
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Title: 2 pieces: \'flight\' and \'u and i\'
http://www.interartiface.com/mouthworks/flight.html
http://www.interartiface.com/mouthworks/ui.html
Synopsis: The works use electronically processed sounds of the
artist\'s voice activated by mouse clicks from the \'user\' or audience
to build up multilayered audio-visual pieces that can never be played
the same twice over. The theme of \'Flight\' is the ongoing oscillation
in life between getting caught in obsessive loops of thought and
then escaping into lines of flight. The themes of \'U and I\' is
the tensions and flows between the array of consonant and dissonant
voices through which we swim in everyday life.
For fuller background on the project see http://www.interartiface.com/phd.html
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^
Jimpunk
Biography: 1996 : personal exhibition/www.htc.fr (close)
1999 : publication/limited editions/chroniques de L\'AFAA/N824
p 76
1999 : group exhibition http://www.sydney.fr
2000 : http://www.net-art.org
2001 : (february)EL MUNDO Net-art Awards http://www.ociototal.com/old01/articulos/70/3-70.html
http://alcazaba.elmundo.es/netart/
2001 :(april 5-8)Taos talking picture festival.taos talking
pixels http://www.ttpix.org http://www.laplaza.org/ttpixels/
2001 : before-after http://www.workroom.org
2001 : september http://www.w139.nl site specific http://www.jimpunk.com/zero
2001 : november 8-18 cinetart project
e-mail: jim@jimpunk.com
Country: France
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^
Jody Bielun
Biography: Jody Bielun studies architecture and has a Bachelor\'s
degree in Environmental Studies (Pre-Professional Architecture)
from the University of Waterloo in Ontario. She grew up in the Okanagan
Valley in British Columbia and recently moved to Montreal. She enjoys
experimenting in a variety of media, including photography, installations,
light sculpture, fashion, and multimedia. A recurring theme in her
work is the exploration of the connections between nature, technology,
the body, and architecture. Her work has been exhibited in Mexico,
Italy, New York, and Montreal. \"transmute\" is her first
project for the web using Flash animation
e-mail: cocoongirl@yahoo.com
Country: Canada
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Title: transmute
http:// www.hybrid-space.com/transmute
Synopsis: \"transmute\" is a series of short animations
exploring transformation, mutation, and shifting identities. As
a starting point, phrases suggesting change were selected from Virginia
Wolfe\'s novel, \"The Waves\". Then short animations were
created where people and things transform in dream-like slow motion.
This work looks at the difference between \"transformation\"
and \"mutation\". Both words refer to a change occurring
over time, but \"mutation\" tends to refer to a sudden,
abnormal modification that is often viewed as negative. In this
series of animations, there are objects and shapes that transform
into one another slowly over time. One animation is a \"mutant\".
With a loud, abrupt change it interrupts
the gentle pace set by the other animations. This sudden change
in colour, appearance, and especially sound is meant to wake up
the participant from the hypnotic shifts of the transformations
and make them suddenly aware of their surroundings. It singles them
out in the exhibition room, drawing the attention of the other visitors.
By causing a commotion, it plays on the fear people have of breaking
the
technology or hitting the wrong key.
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^
Jonah Brucker-Cohen
Biography: Jonah Brucker-Cohen received a MPS from the Interactive
Telecommunications Program at New York University, NYC and currently
works there as a Research Fellow. He is also a freelance writer
for WIRED Magazine, I.D. Magazine, Print Magazine, Time Out New
York, an Internet columnist at Magnet Magazine, and was chosen as
a nominating judge for the 2000-2001 Webby Awards. His work includes
Site-Traffic (http://www.site-traffic.net), an Internet-controlled
remote sequencer project that allows people online to compose songs
and send them to a physical device where people in a space can play
back the songs and communicate to online users as well as a domain
name-generating Slot Machine called \"IPO Madness\". This
year he won the 2001 International Browserday (http://www.browserday.com)
with his project, ìCrank the Webî. His work has been
shown both in the US and Internationally at events such as SIGGRAPH
2000, VRML-Art 99, F.I.L.E. festival in Brazil, Nordic Interacti!ve
Conference (ElectroHype) festival in Copenhagen, European Media
Arts Festival in Germany, 8th Annual New York Digital Salon in NYC
and Spain, Soundtoys.net,and other festivals. This fall he will
start work as a Research Fellow at the MIT Media Lab Europe in Dublin,
Ireland.
e-mail: jonah@coin-operated.com
Country: USA
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Title: MyFaces
http://www.coin-operated.com/myfaces
http://www.coin-operated.com/livewindow
Synopsis:
This piece allows users to compose a jumbled picture of my faces
from when I was a little kid to the present. Using the mouse, you
can create a dynamic collage of my faces.
The theme of the project was to juxtapose a view of yourself before
you knew about computers to after you\'ve used computers. The screen
on the left allows users to create a composite of my faces when
I was young while their movements are tracked and mirrored onto
the right side of the screen. The Brother/Sister version combines
both faces into one and lets you create hybrid out of me and my
sister.
Title 2: CRANK THE WEB
http://www.coin-operated.com
http://www.coin-operated.com/projects
Synopsis: Crank the Web is a browser that allows people to physically
crank their bandwidth in order to see a website. Simply enter a
URL, start cranking, and text and images appear in the browser window.
The idea behind Crank the Web is to combine ancient forms of automation
with today\'s digital telecommunications technology. All bandwidth
should be free and everyone should have access to the fastest speed
connection. It is up to you to physically crank your bandwidth so
that your internet connnection will rely on your personal strength,
not personal wealth.
Users type in a URL on the screen and hit ENTER and a blank IE
or Netscape page appears. The page they entered is read into a buffer
and using the crank, they send a bit of data at a time to the computer
which then unloads the buffer (containing text, images, animation,
sound, etc..) into the open window. The page loads according to
how fast they turn the crank. There is an indication on screen of
the approximate bandwidth speed they are cranking.
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^
José Vieira
Biography:
Licenciado em Pintura, pela ARCA/ETAC
tendo como mestres João Dixo e António Olaio.
Participou em várias exposiçõies em Coimbra,
Porto, Bonna, Budapeste e vários locais
em França e no Brasil.
Desde 98 que se dedica a explorar
as potencialidades da internet como meio de expressão artístico.
Participou em 99
no Art Transformation Festival de Stockolm
e-mail: vieira62@hotmail.com
Country: Portugal
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Title: embrionar
http://www.geocities.com/soho/museum/4925/index.htm
Synopsis: Projecto artístico em torno do desenvolvimento
embrionário humano.
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^
Judson Wright
Biography: Judson Wright uses wooden blocks, rubber chickens and
other software to construct interactive compositions and animation
for the web (at the Museum of Modern Art in NY, netzkunsthaus in
Germany), projected on major stages (NY, under a real circus tent
Prague), art shows (in 5 continents from Sao Paolo, Brazil to Mildura,
Australia), published in books (US, Europe) and on CD-Roms, with
artist residencies at the MacDowell Foundation and Mabou Mines/Suite,
he is currently the Artistic Director of Plasma Studii.
e-mail: judson@plasmastudii.org
Country: USA
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Title: paint
http://plasmastudii.org/paint.paint.html
Synopsis: In this interactive synaesthetic piece, you are the painter
determining the arrangement of the aural/music by composing the
visual/hues on a canvas. Your hestures integrate the graphic and
music.
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^
Juliana Sato Yamashita
Biography: My name is Juliana Sato Yamashita: I was born in Sao
Paulo state, in 1978. I entered the School of Architecture and Urbanism
of the University of Sao Paulo in 1996, but very early decided to
work with graphic and web design. After taking a Brazilian fellowship
to study history of art, and a summer course at Parsons School of
Design (NYC), my interest in web art and web design grew. \"Urban
Fragments\", my final undergraduate project, is the result
of my interests in architecture, urbanism and new media. Since the
beginning of this year I\'ve been working on different versions
of \"Urban Fragments\", using sound and video. The video
version was recently selected to the \"Minute Festival\"
(internet category), and the website version of \"Urban Fragments\"
was selected to the \"13th Videobrasil\", (new media category)
e-mail: jusy@uol.com.br
Country: Brazil
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Title: Urban Fragments
http://sites.uol.com.br/sunaoy/urbanfragments
Synopsis: Urban Fragments was made after my final undergraduate
project for the School of Architecture and Urbanism of the University
of S"o Paulo. The main purpose of this web site is to help
the user to construct new ways of seeing the city of S"o Paulo
through verses of Fernando Pessoa, multimedia and interactivity.
By the users interaction, different combinations of images, sounds
and texts are made to question the stereotype images of the city,
and help the user to experience it as an eternal discovery. The
idea is to stimulate the user to play as a poet, both verbally and
visually, and reflect about the city of São Paulo, trying
to create a more personal involvement with it.
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^
Jurgen Trautwein
Biography: 1984 -90 studied at academie of art berlin
1990 masters with prof. koberling
1996 founding of jtwine.com
selected exhibitions
2001 jan baum gallery, Los Angeles
2001 the gallery, Hollywood
2001 place pigalle gallery, San Francisco
2001 Media terra , Athens
e-mail: jtwine@jtwine.com
Country: USA
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Title: Pure Heart Art
http://www.jtwine.com/default0801.html
http://www.jtwine.com/indexblue.htm
Synopsis: critical reflections on contemporary issues
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^
Karla Ptacek
Biography: Karla Ptacek performed for two decades on Off-Off Broadway,
where she also wrote and directed a trilogy of interactive plays
that pit the vagaries of live performance against recorded text.
Ptacek\'s \'Uncontrollablement\'s\' was staged at The Kitchen, NY,
and is currently being staged as a webplay at www.artificialstage.com.
Ptacek is a recipient of a 3-year British Academy grant to persue
a practise-based doctorate in digital performance, London, UK.
e-mail: you@artificialstage.com
Country: United Kingdom
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Title: Uncontrollablelements
http:\\www.artificialstage.com
Synopsis: "Uncontrollablelements"
England, October 1957, in a home outside of the Windscale Nuclear
processing plant, housewife Edith Thornton is bombarded by broadcasts
from a non-existent radio: a malignant working class soap opera
that seems to predict her own demise, and several heavily censored
news/history programmes. As nucelar waste drifts down over central
England, Edith struggles to find the radio and turn it off...
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^
Kestutis Andrasiunas - |{.f|.
Biography: born 1973.
e-mail: ke_an@o-o.lt
Country: Lithuania
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Title: 3IP
http://3.o-o.lt
Synopsis: 3IP was being developed as a project for the IP addresses
to three dimensional shapes conversion. The aim is to create and
visualize digitally distorted mirror space of the internet numbering
system, machine to machine and human to machine connections. Where
abstract numbers obtain organic outlook. IP address is being taken
as a seed for the iteration, translation and size.
L-system algorithm generates the result in VRML format.
In this way machine to machine (M2M) interaction is being used.
The script gets data from the connected machine and generates the
result. It is possible to generate the shapes by inputs to the modeller
prototype[projector] as well. Generated 3D files are stored on the
server in a database for preview purposes. Both ways of image generation
are non-intuitive, so results are unexpected and hardly predictable.
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llll-llll-llll.com
Biography: l-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lll-lll-lll-lll-lll-lll-lll-lll-lll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-lllllll-lllllll-lllllll-lllllll-lllllll-llllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llll-llll-llll-llll-llll-llll-llll-llll-llll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-lllllll-lllllll-lllllll-lllllll-lllllll-!
lllllll-lllllll-lllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllllll-llllllll-llllllll-llllllll-llllllll-llllllll-llllll-llllll-llllll-llllll-lllll
e-mail: llll_llll_lll8@hotmail.com
Country: llll
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Title: lll-llll-llll.com
http://llll-llll-llll.com
Synopsis: l-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lll-lll-lll-lll-lll-lll-lll-lll-lll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-lllllll-lllllll-lllllll-lllllll-lllllll-llllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llllllllll-llll-llll-llll-llll-llll-llll-llll-llll-llll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-lllllll-lllllll-lllllll-lllllll-lllllll-l!
llllll-lllllll-lllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-lllllll-llllll-llllll-llllll-llllll-llllll-llllll-llllll-llllllll-llllllll-llllllll-llllllll-llllllll-llllllll-llllll-llllll-llllll-llllll-lllll
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Low-Fi
Biography: low-fi is an artist collective consisting of: Luci Eyers,
Alex Kent, Pierre le Gonidec, Anna Kari, Guilhem Alandry, Ryan Johnston.
Individually our practice covers art, independent publication, photography,
design and net art. geographically the project is developed remotely
between UK, France and Canada.
low-fi participated in FILE 01, in San Paulo this year.
The low-fi locator project is based on the interest we have in other
peopleís ëlinksí lists, which create these small
curated selections of projects. Although these individual links
lists sometimes overlap they more often reflect a small pocket of
activity. low-fi locator also contains a monthly ëguestlistí,
where an artist/net operator is invited to make a threaded list
of links to sites/projects which influence or reference their own
practice; often these sites are not ëartí sites. low-fi
aims to seek out and reflect a broad span of artistsí activities
and intervention on the net.
e-mail: giraffe@easynet.co.uk
Country: UK
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Title: low-fi locator
http://www.low-fi.org.uk
Synopsis: low-fi have developed a dynamic database of current and
past net art projects with an additional curatorial layer of selected
lists. Artists are able to create links to their projects/sites/netcasts
directly from low-fi locator, making it a useful tool for disseminating
information about net based activities. The system was constructed
using a system of links in order to give it enough flexibility to
show projects which mutate and grow and also include time specific
events.
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^
Manuel Granja Monteiro & Paulo Henrique
Biography: Manuel Granja
Graphic Design degree
lived in UK and Spain as an Erasmus Student
Worked with Paulo Henrique on his piece:
"Contract with the Skin"
Working as a free lancer
e-mail: cwts@mac.com
Country: Portugal
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Title: Contract with the Skin
http://homepage.mac.com/cwts
Synopsis: In "Contract with The Skin", the synthesis
of the collaborative images, sounds, and some artistic concepts
around the idea of skin: elasticity, envelopment, sexuality, identity,
create a new space by the use of the creative possibilities of the
internet, returning to the cybernaut an interactive register and
a specific vision of texts, graphics, images, different from the
original project format (stage multimedia movement based piece),
creating a parallel and flexible identity in other space and time
structure; making to emerge and to underline new qualities that
contain one another sensitivity.
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Mark Daggett
Biography: Mark Daggett is an artist and designer living in Los
Angeles, California. He has actively developed Flavored Thunder
(www.flavoredthunder.com) for the past five years as a series of
on-going experiments relating to the new media \"life-style\".
His work has been displayed at: \"Ex~Voto: mapping the heart\"
(30th International Filmfestival of Rotterdam), DOMUS, ZKM, ProteinÉ
Network, Rhizome, 1998 Prix Ars Electronica and Web Monkey. He has
also developed games and DVD\'s for major motion pictures including
\"The Matrix\", \"Proof Of Life\", \"The
Exorcist\" and \"Chicken Run\". Mark has a MFA in
new media from UCSD and a BFA in film and video from KCAI.
e-mail: archive_ftm@hotmail.com
Country: United States of America
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Title: DeskSwap
http://www.deskSwap.com
http://www.flavoredthunder.com
Synopsis: DeskSwap is a multi-user screensaver that swaps images
of the user\'s desktop with others using the screensaver. When the
user stops using their computer, DeskSwap starts as a normal screensaver.
It quickly takes a snapshot of the user\'s screen and uploads it
to the DeskSwap server. Yet since screensavers only become active
during periods of inactivity, DeskSwap catches candid images of
the user\'s desktop.
DeskSwap has two modes for swapping desktops. Mode one is a direct
\"peer to peer\" connection where two users exchange desktops
only with each other. In this mode the two users are aware that
they are simultaneously exchanging images with each other. The second
mode is a \"round robin\" connection where several users
will exchange their images as a group, cycling through desktops
one after another. In this mode users are not exchanging images
directly, rather they exchange as a group.
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^
Maya Kalogera
Biography: Maya Kalogera is an interdisciplinary artist, working
in the
fields of net.art, video, paintings and installations. She holds
M.A. from Architecture University, Zagreb. Her works were shown
at the numerous exhibitions around the world and on the net, from
which the most recent are:
2001 – 21st Suffragettes, FishTank Gallery, Brooklyn,
NY
- The 10th P&D Biennial R.O.C., Taipei, Taiwan
- \'Portraits\', Agora Gallery, Soho, NYC
- FILE 2001, off-line, Sao Paulo,Brazil
- 1st of Perspectives on New Media 2001, Javamuseum.org, finalist
2000 - \'2000 Reasons to Love Earth\', Mill. Fondation NL
- INFOS 2000, net-art offline show, Ljubljana
e-mail: maya@kalogera.com
Country: Croatia
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Title: \"Le voyage imaginaire\"
http://www.kalogera.com
Synopsis: When we first think of voyage, it is usually as a spatial
phenomenon, as a being-on-some-place. The figures that come to mind
are themselves primarily spatial: whether of contiguity or of distance,
of place or of displacement. In this sense, voyage generates its
own geography of what Foucault called heterotopias, \'other spaces\',
that are at once real places and yet unreal to the extent that they
exist outside all other places in society.
Far from being a ordinary type of travel, \"Le voyage imaginaire\"
is an alternative form of journeying in which the traveller can
transgress boundaries of thought and experience. The relationship
between travel and space remains complex, ambiguous and resistant
to any attempts at generalization.
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Mez Breeze
Biography: MEZ [Mary-Anne Breeze] has been progressively described
as one of \"the original net.artists\" who is \"...without
doubt one of the most consistent, prolific, innovative artists working
in new media today. Mez's work with language has had a considerable
effect on the
language of many.\". The impact of her unique net.wurks [constructed
via her pioneering net.language \"mezangelle\"] has been
parallelled with the work of Shakespeare, James Joyce, Emily Dickinson,
and e.e. cummings. Since 1995, she has exhibited extensively via
the internet and in \"realtime\" [e.g CTHEORY\'s Digital
Dirt, Prague\'s Goethe Institute, Digitarts \'96, Experimenta Media
Arts, ISEA_97 Chicago, ARS Electronica_97, trAce, The Metropolitan
Museum Tokyo, SIGGRAPH_99&00, d>Art 00&01 and_hybrid<life>forms_01].
Mez is also a virtual conference jillaroo, co-moderator of the Webartery
Mailing list and freelance journalist. She is the 2001 Resident
Artist at the WCG, has been awarded the 2001 VIF Prize by the Humboldt-Universitat
in Berlin, was
shortlisted for the prestigious 2001 Electronic Literature Organisation\'s
Fiction Award, and has just been awarded the JavaMuseums\' Artist
Of The Year 2001 Award.
e-mail: netwurker@hotkey.net.au
Country: Australia
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Title 1: _The Data][h!][bleeding T.ex][e][ts_
http://netwurkerz.de/mez/datableed/complete
Synopsis:TheData][h!][bleedingT.ex][e][ts_ http://netwurkerz.de/mez/datableed/complete
remnants from email performances devoted to the dispersal of writing
that has been n.spired and mutated according 2 the dynamics of an
active network.
some of The Texts are presented via a flash3 format, which require
the flash plugin. go here if you haven\'t already got a flash plugin
installed. Please do not use netscape 6 to view these texts. also,
have the sound turned up!
.the texts that have been chosen 4 n.clusion r only a very small
portion of a large body of my online work that has been evolving
over a period of 6 years. this work reworks many of my email list
texts archived @ the mo[ve.men]tion site.
.be a][h!][ware that the texts make use of the polysemic language
system termed _mezangelle_, which evolved/s from multifarious email
exchanges, computer code flavoured language and net iconographs.
To _mezangelle_ means to take words/wordstrings/sentences and alter
them in such a way as to extend and enhance meaning beyond the predicted
or the expected. It\'s similar to making \"plain\" text
hypertextual via the arrangement and dissection of words. Mezangelling
attempts to expand traditional text parameters through layered/alternative
meanings embedded in language, with notions of language play and
identity swapping being the key to comprehension; Various fiction
avatars have been used in the construction of these texts, &
they shift through many incarnations such as data[h!bleeder, ms
post modemism, mezflesque.exe, ova.kill, net.w][ho][urker, Purrsonal
Areah Netwurker, etc.
The real-life author is mez ][mary-anne breeze]
Title 2: mo[ve.men]tion
http://www.hotkey.net.au/~netwurker/nav.htm
Biography: MEZ [Mary-Anne Breeze] has been progressively described
as one of \"the original net.artists\" who is \"...without
doubt one of the most consistent, prolific, innovative artists working
in new media today. Mez\'s work with language has had a considerable
effect on the language of many.\". The impact of her unique
net.wurks [constructed via her pioneering net.language \"mezangelle\"]
has been parallelled with the work of Shakespeare, James Joyce,
Emily Dickinson, and e.e. cummings. Since 1995, she has exhibited
extensively via the internet and in \"realtime\" [e.g
CTHEORY\'s Digital Dirt, Prague\'s Goethe Institute, Digitarts \'96,
Experimenta Media Arts, ISEA_97 Chicago, ARS Electronica_97, trAce,
The Metropolitan Museum Tokyo, SIGGRAPH_99&00, d>Art 00&01
and_hybrid<life>forms_01]. Mez is also a virtual conference
jillaroo, co-moderator of the Webartery Mailing list and freelance
journalist. She is the 2001 Resident Artist at the WCG, has been
awarded the 2001 VIF Prize by the Humboldt-Universitat in Berlin,
was
shortlisted for the prestigious 2001 Electronic Literature Organisation\'s
Fiction Award, and has just been awarded the JavaMuseums\' Artist
Of The Year 2001 Award.
Synopsis: mo[ve.men]tion is a site devoted to the push and pull
of new media and avatar/collaborative layering via a networked medium,
and has functioned as a \"holding point\" for this work
since 1995. The emphasis of the site revolves around my polysemic
language system termed _mezangelle_, which evolved/s from multifarious
email exchanges, computer code flavoured language and net iconographs.
To _mezangelle_ means to take words/wordstrings/sentences and alter
them in such a way as to extend and enhance meaning beyond the predicted
or the expected. It\'s similar to making \"plain\" text
hypertextual via the arrangement and dissection of words. Mezangelling
attempts to expand traditional text parameters through layered/alternative
meanings embedded into meta-phonetic renderings of language. Notions
of language play and identity swapping are essential to the site\'s
maintenance; my fiction avatars shift through various incarnations
such as data[h!bleeder, ms post modemism, ! mezflesque.exe, Purrsonal
Areah Netwurker, etc.
The mo[ve.men]tion site chronicles the use of the network [being
\"online\"] through a series of \"net.wurks\";
projects that have had at their base this mezangelled system [e.g
directed email/irc exchanges and performances]. The site essentially
operates as a h[er]istory of the development of an net.worked creative
feedback niche, and is continually updated and changing. What cannot
be documented there is the continual collaborative email performance
multilingual that hides behind the concreted net.wurks themselves;
the thousands of emailed pieces only partially accessible in data
resonances and email archives [see the 7-11 archive, or the trace
online writing community experimental archive for a more complete
picture].
Title 3: ][select][Text
http://
http://netwurkerz.de/mez/selectext/
Synopsis: ][selec][text documents rite][ual][s of passage thru
stylistically driven e-communication. It is also a writing crË][ative][che,
1 that reveals & critiques the very mechanism/form][s][ that
it m.mploys in order to exist.
http://netwurkerz.de/mez/selectext/
|
^
Michael Mandiberg
Biography: Michael Mandiberg is a conceptual artist who uses the
net to explore identity, labor, and commerce. His most recent project,
the twin sites AfterWalkerEvans.com and AfterSherrieLevine.com are
a new media response to Sherrie Levine\'s mechanical works of art
in our age of digital reproduction. The site contains hi-resolution
images for download, complete with certificates of authenticity
to be signed by the user. His ongoing Project, Shop Mandiberg (www.Mandiberg.com),
is a fully functional e-commerce web site that markets and sells
every last one of his personal possessions. Shop Mandiberg was recently
nominated as a finalist for the \\\\international media\\art award
2001 at the ZKM. He is represented by the Michele Thursz Gallery
in New York.
e-mail: Michael@Mandiberg.com
Country: USA
|
Title: AfterSherrieLevine.com
http://www.AfterWalkerEvans.com
http://www.AfterSherrieLevine.com
Synopsis: In 1936, Walker Evans photographed the Burroughs, a family
of sharecroppers in Depression era Alabama. In 1979, Sherrie Levine
rephotographed Walker Evans\' photographs from the monograph First
and Last. In 2001, Michael Mandiberg scanned these same photographs,
publishing them on the Web sites AfterWalkerEvans.com and AfterSherrieLevine.com
ó virtual galleries designed to facilitate the dissemination
of these images as part of a commentary on how we arrive at information
in this burgeoning digital age.
On AfterWalkerEvans.com you will find a browsable selection of
these images, links to the high-resolution exhibition-quality images
available for download and print-out, along with a certificate of
authenticity for each image (that you print out and sign yourself)
and, finally, directions on how to frame the image so that it will
fulfill the requirements of the certificate.
By making the image\'s URL its title ó the image above is
Untitled (AfterWalkerEvans.com/1.jpg) ó the images can be
easily located and downloaded by anyone. By distributing the images
online with certificates of authenticity, the images can be owned
by anyone. Unlike the work of the late Felix Gonzalez-Torres ó
known for his spills of candy and stacks of paper from which the
viewer can take a piece ó Mandiberg\'s certificates are used
to insure that each satellite image be considered equally authentic.
In the work of Gonzalez-Torres the sole certificate of authenticity,
and thus, the right to reproduce the work, is sold like a traditional
art object. Mandiberg\'s work assumes an explicit strategy to create
a physical object with cultural value, but little or no economic
value.
Title 2: AfterWalkerEvans.com
http://www.AfterWalkerEvans.com
http://www.AfterWalkerEvans.com
Synopsis: In 1936, Walker Evans photographed the Burroughs, a family
of sharecroppers in Depression era Alabama. In 1979, Sherrie Levine
rephotographed Walker Evans\' photographs from the monograph First
and Last. In 2001, Michael Mandiberg scanned these same photographs,
publishing them on the Web sites AfterWalkerEvans.com and AfterSherrieLevine.com
ó virtual galleries designed to facilitate the dissemination
of these images as part of a commentary on how we arrive at information
in this burgeoning digital age.
On AfterWalkerEvans.com you will find a browsable selection of
these images, links to the high-resolution exhibition-quality images
available for download and print-out, along with a certificate of
authenticity for each image (that you print out and sign yourself)
and, finally, directions on how to frame the image so that it will
fulfill the requirements of the certificate.
By making the image\'s URL its title ó the image above is
Untitled (AfterWalkerEvans.com/1.jpg) ó the images can be
easily located and downloaded by anyone. By distributing the images
online with certificates of authenticity, the images can be owned
by anyone. Unlike the work of the late Felix Gonzalez-Torres ó
known for his spills of candy and stacks of paper from which the
viewer can take a piece ó Mandiberg\'s certificates are used
to insure that each satellite image be considered equally authentic.
In the work of Gonzalez-Torres the sole certificate of authenticity,
and thus, the right to reproduce the work, is sold like a traditional
art object. Mandiberg\'s work assumes an explicit strategy to create
a physical object with cultural value, but little or no economic
value.
|
^
Monica Biagioli and Salome Voegelin
Biography: Monica Biagioli is an artist, art writer, and lecturer
of multimedia graphic design. Her work spans the gamut of hardware
components transformed into softground etchings, chatroom confessionals
unmasked by webcam surveillance, the halls of an abandoned warehouse
transformed by uv pigment dot drawings on clear plastic, and, currently,
streamed video made mobile via an undulating balloon.
Salomé Voegelin is a practicing artist and writer, currently
researching for a P.hD. in Fine Art at Goldsmith College, University
of London. She also presently teaches on the Sonic Arts courses
at Middlesex University and the London College of Printing. In her
studio practice, the artist involves still images and text as well
as time-based visual and sonic material. The focus is on the intersections,
where the materials -visual and sonic- rub and in this friction
propose an expression that confuses the perception. Her audio CDs
and experimental radio plays promote a visceral interaction. Whilst
her real and virtual installations challenge preconceived ideas
about reality and materiality.
Parallel to this studio practice the artist writes articles and
papers
investigating issues of materiality and subjectivity. Her paper
on Digital Sensitivity is currently accessible on-line on http://a-r-c.gold.a.uk.
e-mail: biagioli@freeuk.com
Country: Spain and Switzerland
|
Title: docked
URL1:
URL2:
Synopsis: Here we have a game about links. Well, really, we have
the game rules, but not the actual game.
Our game has moving animations, hit counters, even colorful postcards
to send to friends. It has suspense and an element of discovery.
It travels through the limitless net but has a finite ending. The
one thing our game doesn\'t have is a programmer.
And so, our piece highlights what is usually hidden on the web.
Behind the images, text, and sounds on websites there is an endless
stream of 0\'s and 1\'s. The link between the two is the programmer,
and it is to him/her that our game is dedicated.
|
^
Monica Jacobo
Biography: MÛnica Jacobo is a visual artist and graphic designer,
she is being working in the boundaries of art and technology since
1995. Her works have been in many important museums and cultural
centers of Argentine and Latin America.
Her recents works lies on real time interaction, between art and
technology.
e-mail: monijacobo@hotmail.com
Country: Argentina
|
Title: BIOevents
http://
www.bioevents.20m.com
Synopsis: Agreing with Deleuze, the revolution of simulacrum is
to introduce a break in the ontologicals classicals distinctions
between essence and appearance, original and copy , true and false,
natural and artificial.
At BIOevents, organics shapes in a latent state, remains in the
webspace until carried by an interactor intervention, put in action
an image poetic-visual repertory, which exists like dinamics entities
in constantly metamorphosis. Flow from manipulation, their beauty
rely in their morphogenesis: the viewer becomes co-creator.
BIO prefix which means life, is the main subject where scripts
which simulate it were developed around. Organisms react in an enviroment
in real time, the main catalyst ( the events produced by the mouse
cursor as participant representation) is the outbreak of the work
course.
Diferents living beings are identified by their own characteristics;
even an external factor modifies some of them: the flow of time,
constantly changes their color through the day making a kind of
mixed reality between the web and physical space, highlighting a
virtual reality illusion on the viewers, debating the bounds between
the natural and the artificial.
Deleuze, Gilles: Lógica do sentido; San Pablo, Perspectiva,
1975.
|
^
MTAA with P. Erl ( AKA Alex Galloway )
Biography: MTAA (M. River & T. Whid Art Associates) is a Brooklyn,
New York-based conceptual and net art collaboration. MTAA is also
a real-time performance played out on the Internet, in physical
installations,
through print media and documentation, and miscellaneous ephemera.
Using aspects of conceptual art, popular culture and real-time performance,
MTAA creates a new manner of dialogue between artist and audience.
Find MTAA\'s online artwork and documentation at MT Enterprises
World Wide. http://mteww.com
Alex Galloway is Director of Content & Technology at Rhizome.org,
a leading online platform for new media art. Alex has created several
computer art projects including the networked screen saver Every
Image. He is currently working on a web-based artwork called Carnivore--after
the FBI software of the same name--that uses packet-sniffing technologies
to create
vivid depictions of raw data.
e-mail: mriver@mteww.com
Country: USA
|
Title: On Karara Update
http://rhizome.org/spalsh
Synopsis: MTAA\'s On Karara Update is a splash page for Rhizome.org
that automates the logic and process of the conceptual artist On
Karwara within the internet. Each day, a unique page is generated
that shows the current date. As one scrolls over the date, three
news headlines are reveled. The head line are gather each day by
an Info-Bot from on line new sources. Also reveled beneath the date
is the continuing growing archive of each date/page. Along with
the headlines and the archive, a semi-fictional context/narrative
is presented by the artist. The On Karara Update, begun in 2001,
will continue generating new pages into the future without a foreseeable
end.
|
^
Nino Rodriguez
Biography: You can find a complete biography of myself at: http://www.pobox.com/~nino/bio.html
e-mail: nino@pobox.com
Country: USA
|
Title: Portrait of the Artist as a Home Page
http://www.geocities.com/portraitoftheartistasahomepage/
Synopsis: \"Portrait of the Artist as a Home Page\" captures
the easy and often naive narcissism of the internet. The project
is a distillation and examination of the \"home page\"
archetype. In keeping with the spirit of linkage and strange links,
nearly all images are pulled directly from the original home pages
of the people pictured. \"Portrait...\" serves as a snapshot
of the way people desperately try to connect.
|
^
Petra Solange Farinha
Biography: Multimedia Designer
Master in Digital Arts
Lives in Porto and works as a freelancer
e-mail: petrafarinha@hotmail.com
Country: Portugal
|
Title: User_Trace
http:
Synopsis: User_trace is a webart project that reflects and mirrors
the user navigation in a 3d enviroment, where the user can visualize
his navigation, the webpages that he visite and the struture of
that webpages.
|
^
Philip Pocock
Biography: collaborating networker beginning with faxmodem work
\'black sea diary\' 1993; onto the www with \'arctic circle\' http://www.dom.de/acircle
1995; \'tropic of cancer\' 1996: \'a description of the equator
and some ¯therlands\' documenta x 1997; \'h|u|m|b|o|t 1999
- 2004\'.
Living and working in Germany and Ireland.
e-mail: philip.pocock@t-online.de
Country: Canada
|
Title: h|u|m|b|o|t
http://www.humbot.org
http://aporee.org/equator
Synopsis: h|u|m|b|o|t is a 5-year collaborative net-based cybercinema
\'remapping\' south america and ¯therwhere taking alexander
von humboldt\'s landmark travel to the new continent exactly 200
years ago.
h|u|m|b|o|t kohonen-maps (neural net self-organizing mapping algorithm)
humboldt\'s chronology of his travel titled \'personal narrative
of a journey to the equinoctial regions of the new continent 1799-1804\'
laying it out on the screen as a FLATBOOK, clustering its passages
according to readers\' and the systems inserted parameters of (1)
emotion/modifier, (2) location/situation, (3)date/time, (4)keyword/commentary.
to this short digital video clips are integrated and all users of
the site become co-travelers in this journey-as-art-as-information
screenworld, leaving traces which \'edit\' the site when set in
\'autoplay\' mode. h|u|m|b|o|t is one future for cinema.
|
^
R2 design
Biography:
Liz· Defossez Ramalho e Artur Rebelo ambos licenciados na
Faculdade de Belas Arte do Porto formam em 1995 o atelier R2 Design.
Algumas exposições e distinções
2001
The Colorado International Invitational Poster Exhibition, Fort
Collins USA
Exposição no Centro Português Design, Lisboa
Oullim, The Great Harmony, Seoul International Fax Art Exhibition,
Seoul Korea
Oullim, The Great Harmony, Seoul International Mail Art Exhibition,
Seoul Korea
Little pieces Mail Art Exhibition, Southern Illinois University
of Edwardsville USA
2000
19th International Biennale of Graphic Design Brno 2000, República
Checa
International Poster Biennale in Warsaw 2000, Polónia
IPT 2000 6th International Poster Triennial in Toyama, 2000, Jap"o
The Third OGAKI International Invitational Poster Exhibition, Jap"o
Trnava Poster Triennial 2000, Slovakia
Diseño Português- Un Compromiso con la Industria, Madrid
Espanha
Sallon du livre, Paris France
Bienal de Jovens Criadores da Comunidade de Países de Língua
Portuguesa, Porto
Certificate of Excellence pelo European Design Annual 5, 2000.
Certificate of Design Excellence pela revista Print e Rotovision.
1º prémio, prÈmio Profissional de Design Gráfico
ìDesignUPageî organizado pela Revista Page e pelo Centro
Português de Design.
1999
Golden Bee 4, International Biennale of Graphic Design 1999, em
Moscovo
Zgraf 8, International Exhibition of Graphic Design and Visual Comunication
1999, em Zagreb
The Next Generation Exhibitioní 99, no International Design
Center Nagoya, no Jap"o
Mostra Nacional Jovens Criadores, ·rea do Design Gráfico
3? prÈmio no concurso para o logotipo Porto 2001 - Capital
Europeia da Cultura, 1999
Certificate of Excellence pelo European Design Annual 4, 1999
Jovens Criadores 1999 na ·rea do Design Gr·fico
1998
18th International Biennale of Graphic Designí 98, em Brno
Certificate of Design Excellence pelo European Regional Design Annual,
em 1998
1997
Exposição ì15 EncadernaÁies Contemporneasî,
na Biblioteca Pública e-
Municipal do Porto
email: liza@rdois.com
Country: Portugal
|
Title: untitled_02
http:// www.rdois.com
Synopsis: Untitled_02
O utilizador interage escolhendo o seu caminho, a sua historia dentro
da nossa especie de sonho introspectivo.
Fragmentos de sensaÁies com diferentes tempos num ciclo fechado
com porta de entrada e saÌda concretas mas ineficazes
A ligação não é concretizável,
o projecto gerado é fechado mas aceita inúmeras interpretações
|
^
^
Roman Minaev
Biography: 27th October 1970 born in St. Petersburg/Russia.
1994-2000 Muthesius Academy of Architecture, Design and Fine Arts,
department of printmaking, Kiel/Germany.
1996-1998 Christian-Albrechts University, department of sinology,
Kiel/Germany.
1998-1999 The National Academy of Fine Arts, department of chinese
calligraphy, Hangzhou/China.
Since 2000 Net-art lectureship at the Muthesius Academy of Architecture,
Design and Fine Arts, Kiel/Germany.
e-mail: www@trashconnection.com
Country: Russia
|
Title: trashconnection
http://www.trashconnection.com
http://trashconnection.com
Synopsis: The original idea of the trashconnection is the definition
of trash online. Everybody, who is just surfing around the net,
has to confront with always appearing advertising banners, icons
or trademarks. By mirroring them with the permanent addresses in
the HTML-code on the web, the direct connection is created. The
current appearance of such banners depends alone on the initiator.
This process lends an incontestable actuality to the entire work,
until all the segments resolve in the internet.
Furthermore the Trashconnection shows digital creations of net-art.
|
^
Sachiko Hayashi
Biography: SACHIKO HAYASHI
(Sweden/Japan)
Born in Tokyo í62, now lives and works in Sweden.
EDUCATION
1999 - 2000 Special Student (prof. Max Book), Royal University College
of Fine Arts, Stockholm
1998 - 1999 Postgraduate Studies (Computer Arts), Royal University
College of Fine Arts, Stockholm
1996 - 1997 Postgraduate Studies (MA with Merit in Design and Digital
Media),
Coventry School of Art and Design, Coventry University, UK
1981 - 1987 BA in International and Cultural Studies, Tsuda College,
Tokyo
(1984-1985 Attendence at International Graduate School, the University
of Stockholm)
SOLO EXHIBITIONS
1994 Kalmar Konstmuseum (installation), Kalmar, Sweden
1992 Rixgalleriet (installation), Linkping, Sweden
JURIED EXHIBITIONS/SHOWS
2000 Foto Esordio í 99 (computer graphics), Rome
2000Electrohype (CD-Rom), Malm, Sweden
1997 Nordisk Konstfilm Triennal (video), Kalmar Konstmuseum, Kalmar,
Sweden
OTHER EXHIBITIONS/SHOWS
2001 îTrappedî (net art) archived in Rhizome, NY
2000 -2001 îGenbild< >Genklangî (video), Rikskonserter
tour for 8 different places in Sweden
2000 îA Million Voicesî (net art), Gothenburg, Sweden
2000Galleri Curman (computer graphics + installation), Linkping,
Sweden
2000Galleri Mejan (computer graphics + installation), Stockholm
1999 îInteractive Weekendî(CD-Rom projection), Fylkingen,
Stockholm
1999îStockholm Electronic Artî (net art), Stockholm
1999îSurvivalî (net art), Stockholm
1997 Fylkingen (video + installation), Stockholm
1997 ÷stergtlands Lnsmuseum (video), Linkping,
Sweden
1993 Fylkingen (lobby exhibition), Stockholm
1992 Avanti (multimedia performance - concept and installation),
Kalmar, Sweden
1992Gvle Folkteatern (multimedia performance - concept and
installation), Gvle, Sweden
1992Media Artes (multimedia performance - concept and installation),
Vxj, Sweden
1991 Alka 7 dagars Art Festival (multimedia performance - concept
and installation), Linkping, Sweden
1991Folkens Museum (multimedia performance - concept and installation),
Stockholm
GRANTS
1998 Landstingets Kulturstipendium
1992 Projektbidrag, Rikskonserter
1991 Projektbidrag, Statens KulturrÂdet
MEMBERSHIPS
1999 - Fylkingen
1998 - KRO
1998 - CRAC
1992 - 1999 Konstnrs Centrum, ÷stergtland
e-mail: mash@epsilon.telenordia.se
Country: Japan
|
Title: Trapped
http://user.tninet.se/~tnf015i/trapped
Synopsis: The whole site of Trapped is largely based on direct
quotations by serial killers. Serial killers are, whether we like
it or not, part of our daily life. If the phenomenon of serial killing
itself is not new, then certainly our awareness of its existence
is. In fact serial killers have become one of the determining factors
of the 20th century and it appears to continue to be so into the
21st century.
It is my hope that Trapped should serve as a mirror that reflects
our own responses to the enigma of the human psyche and to cast
a light over the complexity of such issues as death penalty, etc.
that our society faces.
The site is composed of my own image materials and sampled materials
from other sites on the Internet. Texts and citations are taken
from Internet Crime Archives. The pictures of serial killers and
victims are sampled from various associated sites on the Internet.
The blending of my own images with images of others is a method
specifically chosen for this site to recreate the reality that we
are all entwined in human society - the very subject of Trapped.
|
^
Scott Sona Snibbe
Biography: Scott Sona Snibbe explores direct physical perception
and expression in electronic media. His experiments probe the boundary
between the body and its effects on the world and question the nature
of the self as distinct from ones environment. His interactive works
include screen-based software, handmade physical devices and full-scale
installations. He works as a media artist in San Francisco and has
held professional research and engineering positions at Interval
Research, Adobe Systems and Brown University. His artwork has been
widely shown internationally at such venues including The Tokyo
InterCommunications Center, SIGGRAPH, Ars Electronica; the Stuttgart,
Hiroshima and Ottawa Animation Festivals, and the San Francisco
and Seattle film festivals.
e-mail: scott@snibbe.com
Country: USA
|
Title: It's Out
http://www.snibbe.com/scott/itsout/
www.snibbe.com
Synopsis: Li-Ku, a high ranking officer in the Tang dynasty asked
a famous Chan master: \"A long time ago a man kept a goose
in a bottle. It grew larger and larger until it could not get out
of the bottle any more. He did not want to break the bottle, nor
did he wish to harm the goose. How would you get it out?\"
The master was silent for a few moments, then shouted, \"Oh
officer!\"
\"Yes.\"
\"It\'s out.\"
|
^
Sergei Teterin
Biography: Sergei Teterin - Russian new media artist and writer.
Lives in Moscow
e-mail: teterin@pisem.net
Country: Russia
|
Title: ALL MEDIA ARTISTS GO TO HEAVEN
http://www.teterin.raid.ru/elysium/
Synopsis: Russian \"media art manifesto\", 2001.
Collaborated with best russian net-artists.
|
^
Sérgio Pelágio
Biography:
Born in Lisbon. As a Jazz musician he founded the group \"Idefix\"
and played with musicians such as David Liebman, Andy Sheppard,
Graham Haynes, Frank Lacy, Norma Winston, John Abercrombie, Sylvia
Cuenca, Bernado Sassetti and Màrio Laginha with whom he recorded
the CD \"Hoje\".
He composed music for the works of Portuguese choreographers Vera
Mantero, Francisco Camacho,
Jo"o Galante and Teresa Prima, Paula Massano, Paulo Ribeiro
and Silvia Real.
At the present moment he is working in a series of multimedia projects
such as The Station and the site of Produções Real
Pelágio.
e-mail: escritorio@estacao01.com
Country: Portugal
|
Title: Estação(The Station)
http://www.estacao01.com
Synopsis: Estação (\"The Station\") is
a space (www.estacao01.com) for showing projects made for the internet
as a result of a collaboration between ProduÁies Real Pel·gio
(SÈrgio Pel·gio: co-creation and editing) and several
artists invited to develop an ideia for this format. The ideia is
to learn and experiment in an informal way with these tools and
to use the internet as a new and powerfull media for any artist.
Nobody involved as any special background in computer programing.
New projects are developed at a regular basis (whenever there is
some free time...)
|
^
Simon Biggs
Biography: artist since 1976. Working with computers since 1978.
Current practice involves interactive installations, net based projects
and other media.
e-mail: simon@littlepig.org.uk
Country: Australia
|
Title: Babel
http://www.babel.uk.net/
Synopsis: A 3D multiuser space using the Dewey Decimal Numbering
system as a metaphor and navigational aid for the net. All the users
see what the other users see as the system calculates all the users
varying 3D views of the navigable 3D data-space and then broadcasts
them out to all those logged into the system. The work is a metaphor
for the density and chaos that is our contemporary data-space.
|
^
Slampoetrypictures
Biography: slampoetrypictures is a collaborative project by jimpunk
ro27 and sim
e-mail: slampoetrypictures@jimpunk.com
Country: France and Germany
|
Title: slampoetrypictures
http://www.slampoetrypictures.de/
Synopsis: SlamPoetryPictures
realise the idea
of a conversation in terms of pictures
wich are created at \"runtime\".
To catch the evolutionary impact
this will have for communication in general
remember the saying
\"an image says more than a thousand words\".
In fact it means a whole new quality of communication.
which will emerge from the overwhelming developement
of visual creativtiy on the web
which until now has just
one way function: picture -> recipient.
In Future there will be picture to picture communication
and the painters are just waiting to start the movement.
To be clear:
If we say \"pictures\", we include animation,
and if we include animation, we include sound etc.
So wellcome to a real new world of visual impressions.
Watch out... The wave will break soon.
|
^
Sonya Rapoport
Biography: Sonya Rapoport,
a multi-media electronic artist since 1976, produces cross-cultural
artworks and interactive installations. Her current art focus references
scientific, biblical, and gender subject matter for web viewing.
Schooled in the Hans Hoffman push-pull tradition at the University
of California at Berkeley, the California Palace of the Legion of
Honor is among the venues of one-person exhibitions in traditional
media. Electronic works have been presented nationally and internationally
and in traveling exhibitions sponsored by the U.S. Information Service
and the National Endowment for the Arts. Rapoport is a member of
LEONARDO/ISAST Governing Board and a reviewer of art media for their
journals published by MIT Press.
e-mail: rapop@socrates.berkeley.edu
Country: USA
|
Title: Redeeming the Gene, Molding the Golem, Folding the Protein
http://
www.sonyarapoport.net
Synopsis: \"Redeeming the Gene, Molding the Golem, Folding
the Protein.\" is a mythic parody in which creating life by
current genetic engineering techniques is challenged by creating,
according to the ancient Hebraic ritual of Kabbalah, an artificial
anthropoid, the golem.
\"Redeeming the Gene, Molding the Golem, Folding the Protein\"
is an artwork in three folds:
First, the Genetic Fold, in which an alternative gene is created
to replace the artist\'s gene that transgenic artist Eduardo Kac
invented in his transgenic artwork, \"Genesis.\" The synthetic
gene was created by transposing into Morse\'s binary code, a biblical
sentence from the King James translation of the Bible.
A second fold is the Gender Fold in which the maligned amalgam,
Lilith, Adam\'s first wife, and Eve, are redeemed by using DNA sequences
derived from an ancient cloning vector strategy to create the moral
kabbalah gene, an alternative to Eduardo Kac\'s tainted artist\'s
gene.
Tainted both by imperialist King James, colonizer of Jamestown,
and the bigotted Samuel F.B. Morse, Lilith fears that the artist\'s
gene would inherit traits that would mutate into evil cyber-golems
and become aggressors and exploiters.
The third fold, is the Biblical Fold, from which the biblical sentence.
\"Let man have dominion over the fish of the sea and over the
fowl of the air and over every living thing that moves upon the
earth.\" is transposed into DNA base pairs.
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^
Stanza
Biography: Stanza works in internet art,multimedia, electronic
music and painting. Most of his work can be viewed from www.stanza.co.uk.
Stanza studied at Goldsmiths and Central Saint Martins in London.
Projects include subvergence, which subverts and fragments the notion
of our old browser. Instead we have full screen desktop takeover.
Transportron which includes generative audio and image environments
built into three d spaces. \'The Central City\', is an audio visual,
interactive, internet art experience, all made for the internet.
The city becomes an organic network of grids and diagrams, juxtaposing
urban sounds and sights. \'Amorphoscapes\', is a whole site dedicated
to new digital interactive paintings by stanza. A number of these
interactive online net artworks have been exhibited internationally
and have won net art specific awards, including cynet art 2000 in
Germany. The interac!
tive net based works have also been shown in Urban Myths, Isreal
2001. Independent Newspaper best site of the week 2001. + DLUX 2001
Austrailia + Moscow International Festival 2001 + Sonar 2001 + Net-z-lab.2001
+ Vdor21/Break21 2001 + Thaw 2001 + ARCO 2001 + Transmediale 2001
+ Architettura in Video 2000.
e-mail: stanza@sublime.net
Country: United Kingdom
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Title 1: amorphoscapes
http://www.amorphoscapes.com
Synopsis:
Introduction.
Amorphoscapes by Stanza are interactive,
generative, audio visual, digital paintings
and drawings created specifically for the internet.
This is interactive art on the internet,
incorporating generative sounds and 3D imaging.
Amorphoscapes, provide a seductive,
multisensory non linear and
interactive experience for the audience
to immerse into. Cellular forms replicate,
intricate webs evolve, moods and colours chang
e and fuse, sounds and rhythms pulse and change.
Amorphoscapes allow the "user" to experience each
artwork differently, depending on how they choose to navigate.
As well as providing this non linearity,
some of the pieces change over time,
ie they generate. The "user" controls
these evolving pieces through movement.
The character of the resulting piece
is unique to the user. This change in
the relationship between the "user"
and the artist changes
the perception of the artwork.
The user can choose what they experience.
At any time the user can make subtle
or total change to their amorphoscape
whenever they want to explore further.
Or simply watch the piece change itself,
in a generative way.
Amorphoscapes are audio visual paintings,
and can be installed into \'real\' environments,
where the movement of people in the room
or gallery triggers the interactivity within the work.
They could be thought of as drawing
and paintings machines, in the future to be projected,
onto buildings, on clothes and on cars,
and on large plasma screens in your living room.
Most of these works have extensive mouse control.
As the user moves, the light and the image / lighting changes.
To view them go to the website www.amorphoscapes.com.
Make sure you let each work download.
They all work online within a browser
and as such can be defined as net artworks.
These pieces are all quite small in file size
because they are intended to be accessible
to everyone on the net. While the original intention
of the amorphoscape series has been for internet
- specific exhibition, more complex pieces may be built
and adapted for offline use and exhibition purposes.
Amorphoscapes have been reviewed on ITV
in the web review, and featured on sonic artsnet
for the gallery channel, soundtoys, rhizome and sonify.
"Generator" was featured on the designers network.
They were shown at transmediale in germany, at cynet art in dresden.
All the works are online and as such
are internet specific artworks.
All online at www.amorphoscapes.com
They are not downloadables or software
but exist within the online environment that is the internet.
Works in the series include
generator............matrixcity.....landscapes...
univercity......hybrid....traces.....biomorphs......
soundscraper ......painter........cancer....
numbers......genomixer..........cultura
Title 2: the central city by stanza
http://www.thecentralcity.co.uk
Synopsis: "The Central City".
BY STANZA
......This can be seen online at
..........www.thecentralcity.co.uk
THE CENTRAL CITY.... by STANZA.. (Version 2001).
NEW version 3....
includes generative audio and image environments
built into 3d spaces and user controlled 3D spaces.
NEW section include.
Transortron, map router, evolver.
Six new section thirty new movies.
Each have multi soundtracks
and multiple choices of picture,
3D environments and generative sounds.
INTRODUCTION
The "central" idea is to develop analogies
for the organic identity of the city.
The Central City is an audio visual, interactive,
Internet art, experience made by Stanza.
The central city consists of text pieces,
embedded sounds, all made for the internet.
The city becomes an organic networks of grids
and diagrams, juxtaposing urban sounds and sights.
Towers, maps, and the sounds of the city.
Images from computer based drawings
and sounds of London. Networks of information technology
are contrasted with organic networks and city networks.
There are now over 20 areas of the Central City,
and each area has lots of things
within each section so chances are you won´t
find everything. In total some 200 movies can
only be found by clicking through all the separate areas.
These areas are:
universa. constructor. videotron. megalopotron.
univercity. smallworlds. textourama. elevator.
maputor. proser. city central. citoxity. fostexity.
textus. sounder. randomizer. cubix. matrixity. advercity. fibrinet.
In some areas city cells mutate and grow move
around the screen and birth new spaces.
The music "sounder" features a streaming audio cd player
which plays 30 mins of industrial ambient music,
streaming into your home.
A video area called "videotron" plays video "artitextures"
built into a video wall. Motifs of urban design de-constructed
and repeated in a grid. A series of videos shot in London
and continually edited and re processed
to form isolated fragments of our city experience.
Newer areas include auto generative pieces
and audio pieces which can be played like soundtoys.
Each have multi - soundtracks and multiple choices of pictures.
The "city" began as series of open ended experiments
between the artist and the machine
to find the soul of the city. These ideas were formulated
in my paintings and music pieces from 1987 onwards.
Notably the video piece "Conundrum" with lp release
and a series of paintings "Control" from 1989 -1994.
The central city moves away from these "linear" pieces
into a more non linear and interactive experience
giving the audience some control over the artwork.
The city allows you to experience different artworks
depending on how you choose to navigate.
There are also random ways to experience this.
As well as this non linearity, some of the pieces change
over time. Evolving pieces exist, that the "user"
has to control to make them work, the user also
can input changes of sound and picture.
This change in the relationship between the audience
and the artist changes our perception of the artwork.
It is this concept of the individual functioning simultaneously
as producer and consumer that underpins the nature
of THE CENTRAL CITY. The user can choose what
they experience, synthesizing media and phenomena in the process.
My idea was to develop analogies for the organic identity
of the city as an urban community and make links
with electronic networks and virtual communities.
The work is a visual collage reflecting
on certain themes within our urban consciousness.
This is contrasted with man made structures,
as well as patterns and forms of urban design.
The spaces are for dreaming, thinking, meditating and transience.
The form and content of my work is the visual world
of the city and its structure.
A visual labyrinth, a maze of circumstance.
The city itself is always changing; it is always in flux.
Each aspect of city life seems to demonstrate
specific characteristics, which can be developed
into individual parts of the labyrinth,
making up the images that will be used.
The city acts as a focus for community
and as a territorial boundary to explore
the world outside through virtual means.
Title 3: Subvergence
http://www.stanza.co.uk/subvergence
Synopsis: Subvergence. by stanza
The internet has become the the leading economic
and artistic tool for our age. Words like emergence
are used to explain the propulsion of these medias
into our daily lives. Convergence is used to fuse
the meeting of medias onto the the paradigm
of new technology. Now subvergence is the abstracted
noise based visual destruction of the browser,
the desktop, and the interface.
INTRODUCTION
Subvergence is a new 3d interface. It subverts
and fragments the notion of our old browser.
Instead we have full screen desktop takover.
Subvergence scrambles the icons of the internet.
The icons of the new age are our gifs and jpegs,
the codes that allow us to work, the symbols
of the internet. Numbers, financial information,
source code , softwares are all re-employed.
We worship the computer.
NAVIGATE
Two split screens with multiple sounds 3D
with a multi-layered labyrinth use
and abuse data from our computers.
You can move about the top half and click through
and rotate around this space . In the bottom have immersive 3d
videos pull this information into a video labyrinth
and allow you to move left and right with the control of the images.
CONFUSE
Hidden areas and sounds as well as spoken texts
open up more pages scrambling technologies and ideas.
Some areas also use the speech recognition download plug in.
HISTORY
The first version allows multiple environment.
Later versions will be working in real-time
pulling information from across the web randomly
re-assessing and reinterpreting the information superhighway.
This is also an art web portal that can be used
as an alternative interface for the enjoyment of the web.
What you experience is what you are. A work by Stanza.
PROJECT PLANS... to move it to a new url,
to incorporate a database. To be able to link images
off the web by entering urls and to be able to subvert
and move these images in the 3 d browser. ( funding needed)
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^
Szabolcs KissPal
Biography: Studies: 1997-98 Academy Of Fine Arts Budapest (H) (postgradual)
Dpt of Intermedia 1993-94 Academy Of Fine Arts Budapest (H) (postgradual)
Dpt of Painting 1992 Academy of Visual Arts Cluj (R) —
MA degree 1986-1992 Academy of Visual Arts Cluj (R) 1981-1985 Secundary
Vocational School of Art, Marosv·s·rhely
Membership: 1997 Association of Young Hungarian Artists 1997 National
Society of Hungarian Artists 1991 MAMŰ Society 1992-93
Lecturer at the Academy of Visual Arts Cluj (R)
Awards , scholarships :
2001 London-Budapest exchange programme
2000 NOVACOM Contemporary Art Prize (HU)
Hungarian Academy of Rome (IT),
1999 EMARE residency ARTEC – London,
SUBOTNIC Stipendium (Akademie Schloss Solitude – Ukio
Camera Systems)
1988 EMARE residency HTBA – Hull (United Kingdom)
1994 Agora Endowment (film),
1992 SZ
PMA Endowment (educational)
Solo exhibitions:
2001 "budai T·rsaskr GalÈria Budapest (HU)
French Institute Budapest (HU)
1999 Artec London, MAMŰ Gallery Budapest (HU)
PPP Project Budapest (HU)
MAMŰ GalÈria Budapest
St?diÛ Gallery – Budapest (HU)
1998 ROOT festival — Hull (UK) /
1992-95 My roads – 3 year lasting performance
1991 „Pseudo-reproduction” performance—
Cluj (R)
1992 Museum of Art Cluj (R)
1992 Museum of Donations Cluj (R)
1983 ApollÛ Gallery (with P·l Szacsva Y) –
Marosv·s·rhely (R)
Selected participations: 2001 Klima-Kunsthalle Budapest / Context
- 49. Venice Biennial Romanian Pavillon (IT) / The unique way of
reading - Artpool Gallery Budapest / Stuttgarter Filmwinter Stuttgart
(DE) / 2000 - Unplugged - Marosv·s·rhely / „Mimi...”–
TrafÛ Contemporary Art House Budapest/ Alapzaj 7 - Duna?jv·ros
(HU) / Kurskurrektur-Qualitatsicherung (with G. Winter) - Staadtbucherei
+ IFA Stuttgart / Solitude in Museum (K. Sander) – Staatsgalerie
Stuttgart, Musee d`Art Moderne de Saint Etienne / Medzi International
Media Festival - Skalica (SK) / 2000 Intermedia/Inventions/Innovations
- Kunsthalle Budapest / \'New Topics\' Kunstverein Neuhausen - Stuttgart
1999 Toot Festival HTBA Hull (GB) / Break 21 International Festival
of Young Independent Artists - Ljubljana (SLO), Perspective - Kunsthalle
Budapest (HU) 1998 Inter/Media/Art – Ernst Museum /Budapest,
Aritmia - ICA, Dunaujv·ros 1997 Drug - BartÛk 32 Gallery
Budapest 1993 Ex Orie!
nte Lux SCCA — Bucharest (R), 1991 State whithout title
—Timisoara (R) 1989 First Triennal of Graphic Art —
Vaasa (FIN), „Atelier 35” —Marosv·s·rhely
(R)
Screenings: Maison EuropÈenne de la Photographie- Paris,
TRANSMEDIA 2000 - Toronto (CAN), Trampoline 2000 - Nottingham (UK),
L\'imagine leggera IV. - Palermo (IT), CJC Paris (F), EMAF ‘99
- Osnabr¸ck (DE), Champ Libre - Montreal (CAN), Hull Screen
(UK).
e-mail: kspal@intermedia.c3.hu,
kspal@aramszu.net
Country: Hungary
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Title: moebius
http://www.intermedia.c3.hu/~kspal/mobiusa.htm
Synopsis: Though our opinions becomes part of a larger contextual
relationship, the main question remains whether a non-linear type
of criticism can exist while historically it is based on the models
of scientifical (logically structured) linear discourses. The following
hypertext pretends to be the mobius of the structure in so far as
the syntactical linearity is carried by the means of references
(links), and the sequentiality by an analog logical row (the alphabetical
order).
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^
Tamara Lao
Biography: Video director (Prix ARCANAL, Paris 1992), Tamara Lao
turns in 1993 to the numeric techniques (computer graphics &
animations, CD-ROMS).
Since 1997, her researches centre on Web art : sites, performances
chat_and_cam, videoconferenceÖ, and quite particularly the
creation of collective spaces in network: 11 sites realized with
the cooperation of more than 150 international artists. Her works
were a part of official selections of festivals and international
events in Belgium, France, Holland, Germany, Swiss, Italy, Spain,
Portugal, Poland, Hungary, Canada, Hong-Kong. New York.
portail :
http://tellamouse.be.tf
war 2001
http://warpeople.fr.fm
ex post factum 2001
http://expostfactum.be.tf/
Áa c\'est joli ! 2001
http://jlnyst.be.tf/
enchain me @ 2001
http://enchainme.fr.fm
Contre la peur 2000
http://contrelapeur.fr.fm/
Sentiments virtuels Trilogie Web 1999 / 2000
http://www.sentimentsvirtuels.be.tf
Sur la route des Etoiles
http://www.milkyway.be.tf
Virtual addict
http://www.virtual-addict.be.tf
Corps absent
http://www.corps-absent.fr.fm
Artel noir 2000
http://www.radiophare.net/arteln
Baratta 1999
http://baratta.be.tf
Symbolic Voyage 1997
http://symbolic-voyage.be.tf
e-mail: tamara.lai@wanadoo.be
Country: Belgium
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Title: EX POST FACTUM
http://expostfactum.be.tf/
Synopsis: Music, Images, Poetry, Philosophy, Transdisciplinarity
Tamara LaÔ has realized this project (still in progress)
in collaboration with Emanuel Dimas de Melo Pimenta (P), Fast Forward,
Bruce gremo, Tom Hamilton, Peter Zummo (USA) : composers of contemporary
electronical music, and of Joseph Brenner (CH), poet and philosopher,
and with Maria Bonomi (BR), painter.
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^
Tania Copechi
Biography: 0100101110101101.ORG
May 29, 1998
0100101110101101.ORG invents the life and works of an imaginary
Serbian artist named Darko Maver. The project lasts two years
and involves dozens of people from several cities, culminating
with the disclosure of the prank the day after Maver is presented
at the 48 Biennial of Contemporary Art in Venice.
Dec 15, 1998
The activists buy the domain name vaticano.org, which they
use to create and maintain, for an entire year, an \"official\"
organ of information for the Holy See, a huge site aesthetically
identical to the real one but with slightly modified contents.
May 11, 1999
Creation of the \"hybrids\": files obtained by mixing
together stolen works from other Internet artists.
May 11, 1999
A copy is made of Hell.com, the most popular Net art museum.
The mirror site is published in an anti-copyright version
without password protection. After only two hours 0100101110101101.ORG
receives the first threat of legal proceedings for copyright
violations from the creators of Hell.com. However, the mirror
site remains.
Jun 9, 1999
The activists download and modify Art.Teleportacia, the first
art gallery to appear on the Web. The gallery\'s exhibition,
\"Miniatures of the Heroic Period,\" is renamed
\"Hybrids of the Heroic Period\" and the works on
display are radically altered. A long debate on the Web follows
between Olia Lialina, creator of Art.Teleportacia, and the
supporters of 0100101110101101.ORG\'s tactics.
Sep 12, 1999
A clone of the website belonging to Net artists Jodi is published
on the website of 0100101110101101.ORG, this time without
any modifications, to demonstrate that certain ideas and practices
- such as the authenticity and uniqueness of an artwork -
must be considered obstacles to the development of Web art.
Jan 1, 2001
life_sharing: 0100101110101101.ORG continues to challenge
notions of artistic ownership giving every Internet user free
24-7 access to 0100101110101101.ORG\'s computer. In applying
open source\'s general public license model to the artists\'
own computer server, life_sharing radically challenges the
concept of privacy and explores the contradictions of intellectual
property.
6 Jun 2001
In response to the invitation to participate in the 49th Venice
Biennale, 0100101110101101.ORG conceived and compiled \"biennale.py\"
as a work of art and a computer virus. The source code of
the virus was published and spread from the Slovene Pavilion
on the opening day of the Biennale.
e-mail: life_sharing@0100101110101101.ORG
Country: Poland
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Title: life_sharing
http://WWW.0100101110101101.ORG
Synopsis: life_sharing
life_sharing is an anagram of \"file sharing\".
life_sharing is a transparent computer sharing its hard-disk
with the whole world, making all its contents accessible via
Internet. From the moment life_sharing started, every Internet
user has free 24-7 access to 0100101110101101.ORGís
computer: all the archives, current projects, software, and
even private e-mail are available to the public.
The idea is both simple and full of implications that go
beyond the concept of a work of art being an object of contemplation,
and raises political, sociological, philosophical and informational
issues. life_sharing determines and underlines problems and
contradictions that are no loner aesthetic, they are ethical.
The first of these problems is evidently privacy. life_sharing
represents a radical subversion of the concept of privacy,
a clear inversion of the perspective from which it has always
been considered and discussed. life_sharing is the \"empirical\"
demonstration that on the Internet is possible to experiment
new forms of interaction and networking, on the condition
that we are willing to leave evidently obsolete practices
behind us.
In applying open source\'s general public license model to
the artists\' own computer server, life_sharing radically
challenges the concept of copyright and explores the contradictions
of intellectual property.
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^
Teo Spiller
Biography: Not Submitted
e-mail: teo@teo-spiller.org
Country: Slovenia
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Title: poem2
http://www.teo-spiller.org/
Synopsis: In this project, visitor writes his own poem; by pressing
one of buttons, it results, the poem is converted in one of three
forms, typical for the structure of Internet:
1) every word is written as a link to the meaning of it (Websters
dictionary)
2) words are written as domain names (www.word.com for example)
3) It links to Yahoo search engine, where it finds all pages on
the internet, including this word.
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^
Tiia johannson
Biography: Tiia Johannson is a media artist,educator and
researcher based in Tallinn, Estonia.
Her background is in fine arts and moving image, since 1995/96
she has mostly been working
on numerous Net and video art projects on multimedia and Information
Society technologies.
She is a PhD student in University of Lapland in the department
of Audiovisual Media Culture
majoring on Media Studies with theses \"Marginal Status
in Digital Culture\", where the main purpose is to analyse
deeper
the new informatical society in the angle of it´s reflections
to art world.
Attention is focused in finding out and clarifying the connections
and concepts between different relationships
among art and technology, their values and meanings including
gender, ethics and social aspects.
She is also Winner and participant in many international media
art festivals,
such as ISEA , Art on the Net, \"INFOS2000\",
\"CYNet Art\" etc. She is nominated as JAVA artist
of the year 2001.
Her main interest as artist is to analyze, Internet age and
computerised communication,
whether there is an everlasting dualism or complex interrelationship
between nature/life and technology,
literally she is trying to digitally draw out the blurred
borderlines of our (virtual) presence
and existence, how our identities are being mediated on the
screen of the computer.
e-mail: xtiiax@delfi.ee
Country: Estonia
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Title: 1.\"get.real\" 2.\"get.real gets real\"
http://ArtUn.ee/~tiia
http.//xtiiax.gz.ee
Synopsis: 1. \"get.real\ 'http://artun.ee/homepages/xtiiax/mikki/
unlimited communication in a yet unknown conglomerate made
of machines, cables and people ...the birth of a new world...
if you feel these digits and networks and how the signal comes
and how your connection works...
...reallife in the net before born to real life yet ????
Text by art critic Katrin Kivimaa (kypsis@hotmail.com):
Artist Tiia Johannsonís
one of the latest works on the net "get.real"
(http://www.artun.ee/homepages/xtiiax/mikki/)
features her unborn baby as seen on the ultrasound picture.
Similar to her project "Words"
http://www.artun.ee/homepages/tiia/cell/words.movies.html
She uses the truisms about Internet age and computerised
communication which link to the image of the baby in mother\'s
body. "get.real" addresses the complex interrelationship
of nature/life and technology,literally drawing out the blurred
borderlines of our existence.
The baby exists (in reality) only in the mother´s body
and,
yet, its (virtual) presence exceeds these limits. It´s
somewhat eerie to look at the moving fetus in the mother´s
body being mediated on the screen of the computer.
From common sense point of view there is a tension between
what is happening and how things supposed to happen in the
human being is not born but is already on the Internet.
However, this tension finds its solution in the title "get.real",
the demand which as if reconstructs the normal order of things.
But the piece has also further implications.
By opening up the inside of pregnant women´s body, the
womb on the screen the artist defines a cyberspace as exclusively
maternal. The space "behind" the screen becomes
the Matrix, the location of the feminine.
That corresponds to the views by many artists and theorists
who claim that the "interiority" of cyberspace,
like the interior of a cave, is like being enclosed inside
the womb (Margaret Morse).
If I may make this theoretically perhaps dubious but metaphorically
useful jump into the understanding of femininity as something
which cannot be represented
within the phallic economy of dualism we are back to the notions
of multiplicity, to the economy "which is not one".
Or can the femininity of cyberspace be defined in terms of
it as the space where the variable and difference
and not opposition and exclusion are produced?
still images:
http://artun.ee/~tiia/netproject/aliepilt.jpg
http://www.hot.ee/xtiiax/inim.jpg
http://www.hot.ee/xtiiax/inim2.jpg
2. \"get.real gets real\"
http://ArtUn.ee/~tiia/xlaps/
...some years later.....
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^
Tomoo SHIMOMURA
Biography: Born in 1969 Osaka, JAPAN
1993.04 - 1997.10 NIPPON STEEL Information & Communication
Systems Inc.
1998.04 - 1999.03 Inter Medium Institute Graduate School:
SOUND DESIGN course
2001.04 - Inter Medium Institute Graduate School: Lecturer
of NETWORK DESIGN course
[Exhibition]
\"VRML-ART Expo \'99\" at Paderborn, Germany
\"The European Media Art Festival \'99\" at Osnabrueck,
Germany
\"Digital Bauhaus: A Vision of Education and Creation
for the New Century\" at NTT Inter Communication Center
\"VRML-ART Expo 2000\" at Monterey, California
\"the 14th Stuttgart Filmwinter\" at Stuttgart,
Germany
e-mail: tomoo@tomoo.net
Country: Japan
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Title: Network Planet Ensemble 2001
http://tomoo.net/
Synopsis: http://www.tomoo.net/npe2001/
The work, entitled
Network Planet Ensemble, is an interactive multi-user virtual
3D world on the Internet which bases on Music of Planets (Harmonice
Mundi; by Johannes Kepler).
Viewers can transform themselves into asteroid avatars, move
in the space freely and play an ensemble together, listening
to his music. A viewer might meet other asteroid avatars (other
viewers). Then, all the viewers who do not even know their
names become planets of the solar system and play the unexpected
ensemble.
This work bases on Kepler\'s idea that he adapted the construction
of the universe into the musical scale in order to demonstrate
the harmony of the world (Harmonice Mundi). It likens Internet
to the vast universal space and disposes client computers
connected to the server computer as an asteroid at the virtual
universe.
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^
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Title: Todos queremos o mesmo
http://www.uquicebra.com
Synopsis: Na peza ìTodos queremos o mesmoì
investigo sobre o pracer, a s?a busqueda e a s?as contradicciÛns,
mergull·ndome nos xogos infantÌs tan presuntamente
inocentes.
Fragmento musical de An end de Muslimlauze
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^
Wilfried Agricola de Cologne
Biography: AGRICOLA de Cologne
born 1950 in Black Forest (Southern Germany)
living and working as a free lance artist
since 1984 in Cologne (Germany)
Studies
1969-1991 Stuttgart State Academy of Fine Arts
(Grafic & Photography)
1971-1974 Munich University (History of Art,Journalism and
Dramatic Arts)
1974-1978 Rijksakademie Amsterdam (Painting)
since 1979 freelancing
Since 1989, the artist realized several collaborative and
media related art works
1989-1993 Foundation of ARCHA Society- a temporary non -profit
organization/cultural exchange
between Western and eastern Europe
As the director of ARCHA, Agricola organized several international
conferences and cultural projects
in Germany and Poland.
Since 1994 working with New Media
Between 1995 and 1999 realisation of the Memorial project
\"A Living Memorial\" in 43 installations at 43
places in Germany, Poland and Czech Republic
including Krakow, Auschwitz, Terezin, Berlin, Hamburg, Cologne
and others.
a multi-media art work, including photography, video, computer
and sound installations
Since 1999 development of the NewMediaArtProjectNetwork -
le MusÈe di-visioniste
consisting of several websites:
www.le-musee-divisioniste.org
www.a-virtual-memorial.org
www.javamuseum.org
www.engad.org
www.agricola-de-cologne.de
Exhibitions
since 1967 Collective in Germany and abroad
since 1980 Individual in Germany and abroad
since 1987 realisation of 12 major touring exhibition projects
in
cooperation with more than 70 museums in Great Britain, France,
Belgium,
Poland, Lithuania, Russia, Czech Republic and Germany.
2001 - Participations
14th Videoformes Festival Clermont Ferrand (F)
A Virtual Memorial - www.a-virtual-memorial.org
on a CD-Rom Version
Art Of Torture - Art against Torture
NCCA Kaliningrad (Russia)
Seconds: Forever
Condominium - Webart at
HICETNUNC 10 - San Vito a/T (Italy)
Lite Show Festival at
Boston Cyber Art Festival 2001 (USA)
Screening: Seconds: forever
Station Rose WebCast Lounge
at Art Frankfurt (Germany)
A Virtual Memorial
Net-z-lab Internet Award 2001
Nomination Chemnitz (Germany)
Work: No answers
Snow Blossom House
at Sonar Festival Barcelona 2001 (Spain)
Compressed Affair
Azione Parallela Bunker - Interventi
of Caterina Davinio
at Biennale Venezia 2001 (Italy)
File - Electronic Language Festival 2001
Sao Paolo (Brazil) , A Virtual Memorial, Divisionistic Approach
Work: No answers
Biennale de Cerveira 2001 (Portugal)
digital works with R 2001: Never wake up
Media Art Festival Friesland 2001 (The Netherlands)
Watch: seconds: forever
Circus 2001 Conference Glasgow (UK)
A Virtual Memorial
Digital Media Festival 2001 Manila (Philippines)
Flash videos
e-mail: info@agricola-de-cologne.de
Country: Germany
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Title 1: A Virtual Memorial - Memorial project against the
Forgetting and for Humanity
http://www.agricola-de-cologne.de
http://www.a-virtual-memorial.org
Synopsis: A Virtual Memorial-
Memorial project against the Forgetting and for Humanity
www.a-virtual-memorial.org
is a NewMedia art project created mainly in Flash and
installed in Internet by
media artist Agricola de Cologne since 01.01.2000.
Central subject represent existential questions of human existance
connected to
\"Remembering-Repressing-Forgetting\".
It is an ongoing work in progress with a variety of aims.
One purpose is to keep vivid memories of global, local or
personal relevance
such as Holocaust, genocide, expulsion, persecution,
catasptrophes like AIDS, perspectives on the future
as genetics, misuse of power or behaviour and
subjective experiences of individuals from all parts of our
globe.
It is an interactive project on different levels, uses the
Internet according to its own rules not only as a location
or
public space but also
as a resource in different concerns.
and represents as a whole a symbol of collective memory.
The project is continously changing. Each month a new project
version is published:
with new additions, changements in perceptions, technology
and design.
The project reflects both physical and virtual world in different
ways.
A virtual sculpture is developing and expanding like SPACE.
The link, this interactive component plays an essential role
since by using links all the elements necessary
for producing and creating associations
become available from the internal database
of the Memorial project (including thousands of items to be
linked)
and far above that from the database of the entire Internet.
The value of the links is rather like a \"JANUS HEAD\",
it can be good or bad,
up building or destructive,
dependent on the kind of content or
meaning of the linked elements or sources
or dependant on how the user intends
to use the received informations.
The ambivalent feature of the links allows
the user to perceive the project
or parts/sections of it each time differently
when visiting the site or elements.
This is enforced by the fact that there is a new project version
each month with different and
new combinations of links and linked elements.
I would call these links \"Janus links\".
These kind of links are necessary for building the virtual
sculpture
the visitor/user is actively involved in.
Title 2: Transience - an atonal composition
http://www.nmartproject.net/agricola/mpc/trans/transience.html
Synopsis: Transience -
an atonal composition
is an interactive Flash composition
based on Agricola\'s poetic text, entitled \"Transience\"
and musical compositions.
Links form the possibility for the user to create temporary
compositions by using the existing text and music templates.
Links are not only used to make interactivity vivid,
but also to initiate a variety of associations
on different levels of perception simultaneously.
These are really \"best links\" because
creativity belongs to the better world.
Using these \"best links\" each user
creates an unique art work of hisown.
Animation, voice, music and sound performed,
directed and produced by Agricola de Cologne.
copyright © 2001 by Agricola de Cologne.
All rights reserved.
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Wolf Kahlen
Biography: WOLF KAHLEN
Born 1940 Aix-la-Chapelle, Germany
Lives in Berlin, Germany
wolf.kahlen@tu-berlin.de
www.wolf-kahlen.de
www.snafu.de/~ruine-kuenste.berlin
www.tu-berlin.de/~arch_net_art
Video Pioneer, Media Sculptor
1960-65 studies of art, art history and philosophy at the
Werkkunstschule Braunschweig,Ateneum Helsinki, Hochschule
der K¸nste Berlin, Freie Universitt Berlin, Columbia
University New York. Since 1969 films and video work, video
sculptures, photography and performance. 1970/71 co-initiator
of the foundation of Video-Forum des Neuen Berliner Kunstvereins
(NBK) inaugurated in 1971 with the 16-mm-film of Kahlen Reversible
Processes (production NBK). 1973/74 cofounder and participator
in ADA I and ADA II (actions of the avantgarde) in Berlin.
1982 founder, designer and builder of the art center Ruine
der K¸nste Berlin,opened in 1985. 1988 founder of the
24 hours artists radio Sender Ruine der K¸nste Berlin
(1988-1994). Since 1969 numerous video- and photo-performance-activities
and one-man exhibitions in Western and Eastern Europe, in
the USA, in Middle- and South-America and in Asia. Among others:
1975 25 Video Tapes Cycle Assimilations; 1982 Arbeiten mit
dem Zufall, den es !
nicht gibt, NBK and Neue Galerie Aachen. 1986 Video Sculptures
1969-1986 Galerie am Krnerpark Berlin; 1988 Lichtjahr
19 , (artists, scientists and psychic media on the subject
time) Ruine der K¸nste Berlin, contribution to: Berlin
- Kulturstadt Europa; 1992 Ephemere St¸cke, Riga/Latvia
Museum of Foriegn Art; Museum Manes, Prague; NeuerAachener
Kunstverein; 1996 Nothing But Dust, video-, photo-, sound-
and dust-installations, Peking Art Museum, 1998 Shanghai Art
Museum; Turn Table Hong Kong, Goethe-Institute Hong Kong;
365 answers in/on time, Radio Sender Freies Berlin, 11 hours
production; 1999 Inhaling Time – Exhaling Space,
video-, photo-, sound- and dust-installations at IT Park Gallery
Taipei; Huang Rui Studio Osaka. Since 1985 continuous video
documentations in Tibetan influenced Himalayan countries like
Bhutan, Sikkim, Spiti, Nepal, India, Mongolia, Tibet and China,
so far 11 productions (90-120 min. each) so called Thang-stong
rGyal-po Series. 2000-2003 Three years retrospective in ten
parts at Ruine der K¸nste Berlin.
Participation in all major international video group shows
like: 1974 Projekt 74, Kunsthalle Kln. 1976 video satelite
show University of Iowa; 1977 documenta 6, Kassel; 1989 Video-Skulptur
retrospectiv und aktuell, 1963-1989, in Cologne, Berlin, Z¸rich
etc., with early video sculptures from 1969; 1996-today ifa-travelling
exhibition Video in Germany, Hong Kong, Groningen, Rostock,
Taipei etc. Internet-shows include: CynetArt Dresden, File
2000 Sao Paulo, Rhizome NYC, ISEA 2000 France, In the centre
of the eye of art Warsaw, The Electrical and digital art show
Johannesburg South Africa.
Numerous teaching positions home and abroad, among others
in Poland since 1975, in Spain 1976, at the University of
Iowa 1974 and 1977, at Rutgers-University, New Jersey, and
the Massachussetts Institute of technology in 1980/81. Since
1982 professor of Intermedia Art and Sculpture at the Technical
University of Berlin. 1985 Consultant in Art and Architecture
for the Royal Government of Bhutan.1990 visiting professor
at Zheijang University Hangzhou, China, 1992 at the Bauhaus
Dessau. Received various prizes, selection: 1965/66 DAAD scholarship
to New York. 1969 Villa Romana, Florence. 1977 Villa Massimo,
Rom. 1979 Ars Viva-Prize for pioneering work in conceptual
photography given by Verband der Deutschen Industrie. 1980/81
PS 1 scholarship to New York.
Video works in public collections include: Nationalgalerie
Berlin, Museum of Modern Art New York,
Museum f¸r Neue Kunst ZKM Karlsruhe, Berlinische Galerie
Berlin, Muzeum Potocka Krakow, Poland, Museum Ludwig-Neue
Galerie Aachen
e-mail: wolf.kahlenqtu-berlin.de
Country: germany
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Title: Sorry, Mister Joyce/Verzeihung, Herr von Goethe/Perdone,
Don Cervantes/Excuse me Kukai, I beg your pardon, Milarepa,
Sorry Li Bo
http://www.tu-berlin.de/~arch_net_art
http://www.wolf-kahlen.de
Synopsis:
In this sound triptych in Spanish, English or German language,
classical literatures, which you know for sure, fall apart,
like so many things today, if you are not sensitive or patient
enough to receive them rather than act on them. But here you
have the chance to re-de-compose them, acoustically. Or make
your own versions by use of the words of the poets. As we
anyhow may do in our mind, mindful or absent minded, when
reading the original texts in a book, the Gutenberg way.
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WOWM.org
Biography: WOWM.org members are visual, multimedia and net artists:
Some major exhibitions:
2001 – FILE 2001, invited work, Sao Paulo, Brazil
2001 – finalist of the 1st of JAVA, Perspectivec of New
Media, javamuseum.org
2001 – WOWM Event, electronic sculpture, Storefront for
Art & Architecture NYC
2000 - HELMS DEGENERATE ART SHOW\", Cave Canem, NYC. Curated
by R.Star
“Degenerate Television Titlecards”, computer-generated
stills and animation for
Video installation
1999 - Computer Graphics Finalist, Dream Centenary CG Grand Prix99
in Aizu, Japan
1999 - Art & Science Collaborations, Inc. (ASCI)Annual Digital
Art Competition Exhibition
at the NY Hall Of Science Museum
1998 - Art & Technology Chat Room, Prodigy on-line services.
On-line ‘chat’ as featured
technology artist for the launching of Dotcom gallery and International
Forum for the
Digital Arts
etc.
e-mail: wowm@wowm.org
Country: UK-USA-Croatia-Japan
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Title: Wrapping Our Warped Minds
http://wowm.org
Synopsis: Wrapping Our Warped Minds is an online experiment performed
by the members of the WOWM.org group. It is based on direct communication
with the online audience from ordinary chat rooms; presenting them
(at one person at the time) specific art projects with intention
to explore \'\'healing\'\' through art. Wowm.org is committed to
assisting the e-lonely audience in gentle awakening through art
with software created
specially for this purpose by NYC based computer programmers firm
ARTSYNC.
We expect the audience/participants to experience this happening
at many levels (engaging the diversity of Minskian \'\'agents\'\'
in their minds):
- as a powerful and engrossing artistic experience
- as a stimulating set of interactive games
- as an exploration of a mind, and of the nature of artistic and
creative experience
- as a demonstration of the positive capacity of technology to enhance
personal expression,and to encourage interpersonal collaboration
and communication
- as a powerful, joyous and unifying journey, with cohesion emerging
from complex fragments
- as a new synthesis of art, technology and communication
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Zé dos Bois (cultural organization)
Biography:
A Zé dos Bois: é uma estrutura de criação,
produção e difusão de arte emergente que propõe
uma série de actividades alternativas s propostas institucionalizadas.
uma estrutura nómada, gerida colectivamente desde
1994, que tem ocupado e recuperado diversos espaços abandonados
da cidade de Lisboa.
um espaço de experimentação
tanto para os artistas como para os projectos que têm o primeiro
contacto com o público e o meio artístico. Enquanto
colectivo artístico a ZDB apresenta pelas de autoria colectiva
que se centram no desenvolvimento de um trabalho crítico
acerca da especificidade dos meios culturais, seus valores, usos
e abusos. intervenções especificas, normalmente situadas
entre a performance e a instalação.
Autores do projecto: Manuel Henriques, Cláudia Castelo, António
Gomes & Nuno Horta Santos (barbara says), Francisca Bagulho,
Susana Pomba, Natxo Checa e Julie Hopkins. Som de João Kyron
e-mail: zedosbois@ip.pt
Country: Portugal
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Title: Transfer
http://www.zedosbois.org/transfer
Synopsis: Transfer assume-se como uma agencia de importação
legal de cidadãos interessados em formas de vida alternativas.
Através de um questionário um cidadão"o
interessado em imigrar para Portugal, pode ter o seu primeiro contacto
com a realidade portuguesa. A acção central passa-se
no Martim Moniz, o centro multicultural de Lisboa, onde se simula
e especula de forma lúdica sobre situações
trágicas, ilegais e processuais do processo da imigração.
Está também disponível informação
útil sobre todos os passos legais do processo de legalização
de imigrantes, em Portugal.
O site faz parte de um projecto que integra a exposição
\"Situation Zero\" no mbito do Festival \"After
the Carnations\", do Yerba Buena Center for the Arts (http://www.yerbabuenaarts.org),
centro de arte em S"o Francisco, que decorre de Agosto a Novembro
de 2001.
O projecto tem também uma existência física
na exposição - uma instalação que consta
de um formulário onde se projectam uma sÈrie de mitos
e estereótipos sobre a imigração. Depois de
preenchido, esse formulário È enviado para a sede
do Transfer e a informação depois de tratada estará
disponível no site.
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